Re: Manamon, worth playing or not? definitely worth the time!

All of those things are true, Dark, and I agree with you on all of them. But none of them actually demonstrates that manamon isn't just a pokemon clone. It can be all of the things you say it is, and still be a clone.
I played the game multiple times and wrote a guide for it. If I really thought the game was despicable, I wouldn't have done so. It has its merits, to be sure. But calling it particularly original or inspired...maybe not so much. It's got a lot of weak points. Those weak points don't kill it, but they do need to be acknowledged, particularly if a sequel is ever to be attempted. I can tell you right now that if a similar-quality sequel comes out, I won't be purchasing it, not even at half the price. I would need to see a marked rise in overall development quality before I purchase anything else from VG Storm. I don't regret previous purchases - that's a touch childish - but I'm not going to shell out cash I don't reall y have on audio games which have a proven track record of not improving sufficiently with time and experience in the industry. Put another way, it's okay to make some rookie mistakes when you're a rookie, but the more you develop, the less that's apt to be tolerated. Aaron now knows, I hope, most of the shortcomings of manamon, both regarding originality and regarding quality/game balance. he also knows that he did a damn good job with sound design...I really can't fault anything here too heavily. So his goal here is one of two things, if manamon 2 is ever in the works. Either 1. depart enough from manamon and pokemon that comparisons hold less weight, or 2. embrace the comparisons, and make a much more streamlined, better-balanced product which makes the most of its clonelike behaviour and, in the process, destigmatizes that label.

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