Re: Earwax

@16
I like the look of this code!!

Can I ask, what is wrong with tile editors? I mean, if I let you chuck a static ambiance at 5, 2 for example, or create a surface that runs from 0, 0 to 18, 2, why is that not a good thing?

Not saying you're wrong BTW, just interested to see why you think having everything in code is better.

Only advantage I can see - and it's a pretty big advantage - is you could do (extending your code):

@town_square.on_enter
def event():
    """Make the town fool jump out in front of you."""
    #...

Are there other advantages I'm missing?

I've not exactly got a wealth of level editing knowledge, so I'm interested in and open to all approaches.



-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Simter via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Simter via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Simter via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Simter via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector

Reply via email to