Re: Earwax

No one ever thinks to give tools to create interesting features, it's just enter numbers. That's fine, it can be done, but really why do it that way when literally every game since games allowed you to build things lets you do it through use of painting tiles on or dragging out lines and boxes.

Games like Transport Tycoon allow you to drag out your road system. Others like Sim City let you make whole entire zones with one box. The road system is ghost imaged onto the map as you drag, then you release and it is cemented. The construction workers come in and you see it built realtime.

But really, what's missing is the power to make large scale changes quickly by letting us make selections and have tools that fill them in with whatever it is you want to build. Also the example given in a previous post about looping through to make parallel hallways or whatever that way ( read it last night ) can easily be done with a copy or duplicate option.

Let's say I wanted to make four parallel hallways and then join them together with another section of corridor that runs at a 90 degree angle with them at one end. The workflow could look something like this. Cursor over to where you want the first hall to start, then hold shift and move the arrows to drag out a rectangle. You can tap or hold, and each time the selection changes, a small click can be heard which indicates this. Let go of shift once the height and width match what you want them to be, or tap control to have the whole thing canceled and start again. Once you've got your first box, there should be a command to mark it for duplication, use it, then move back to the start of it and use either up or down arrows to select a point vertically and hit the key that performs the duplication. Repeat until you have four in total, then go to the end of one of them and make a box back to the first. Since it passes through each of them, it now connects them.

This is why I do not think making good map requires coding. Of course, it's an option for those who want to do that, but if the right tools were developed, you would be able to mock up your map in short order with minimal effort.

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