Re: Let's discuss
@Jayde, you mean well, and I do believe your system is logical, but I still stand by what I said in post 6. IN order to sell your system, you're going to havbe to get enough people to buy it, and you can see for yourself in this topic that the evidence points to not enough people buying it. That, is where the real problem is. If you need further evidence, I suggest you look at the topic concerning what this site in particular is going through with copyrighted assets in regard to sound production and designing audiogames. Changing people who are habitual by nature is harder than pulling teeth. That old crud about how if it ain tbroke don't fix it is far too easy to settle into when you're not the one being hit by terrible experiences that showcase what the rest of the world is going through and what kind of trials everyone else is facing. the stupid thing is that when things do go bad, it's more likely that we'll blame any system that opposes our own because it's easier than looking around and buying the possibility that our own is flawed. As Metallica says, sad but true.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector