Re: SoundRTS and the CrazyMod (update 8.3)

At the moment the elves' meteor ability is just too overpowered. The elves definitely needed a boost but currently there's no way to defend against them since they can just teleport in and meteor a square, wiping out everything you have before you have a chance to respond. I think the destructiveness of meteors needs to be toned down a little. And technicals are still pretty much invincible; the combination of grenade launchers and anti-air batteries makes it almost impossible to come near them if you're not the elves. Not to mention how powerful their fighters and bombers are, plus the tear gas ability which can kill all your healable units plus make them invisible. They need some kind of weakness; maybe make it so that anti-air batteries can't detect invisible units, to make them a bit more vulnerable to those. And that tear gas ability needs to go, it's just too powerful for a race which is already overpowered as it is. That ability or a version of it s hould rather go to a weaker race, maybe the robots. Also, I don't get why the elemental and robot farms produce by far the most food; it serves no purpose since it's not like you can help your allies with it; and what are the odds that you're going to be able to convert enemy farms without them noticing it and destroying them. And maybe the undead need something to help them deal with enemies like the robots and technicals; or maybe I just need to work out strategies for that; but it does seem like they are at a bit of a disadvantage in some situations.
But keep up the good work, this is a very epic mod and the only game I'm still playing in these busy university times. Looking forward to seeing new races at some point

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