Re: SoundRTS and the CrazyMod (update 8.3)

actually robots are still more powerful than technicals. Plasma cannons are deadly when used in volume, like if you have 40 or 50 of them. Drones are incredibly useful for detecting invisible units, and the radar tower's radar image ability allows you to glean instant intelligence of any square on the map. Technicals, I agree are extremely strong. I think that the best thing to do is to tone down both the anti air battery and grenade launchers' rate of fire, enough that fast units can get through the square without being hit more than like once or twice. I forgot about the elves having meteors, that plus cloud storm must be devastating. However, elves did need a boost from version 8.2, they were arguably one of the two weakest races in the game because they had no conversion ability, no flying units and no ajacent square attackers. Even savages have ajacent square attacks that are extremely potent especially if stacked.

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