Re: Sol 1.2 is out with experimental audio mode support

Hi sik.

Have you played your game and beaten it on this mode with your eyes closed or a blindfold on?

If not, I'd recommend trying it and then perhaps you can see what we mean by the beeps are hard to understand.

I would have the following sounds:
1. A tone or arpeggio sound, that goes up for up slopes and down for down slopes.

For example; if you heard A G E C loop, you no that's a slope you can run down, but if you heard C E G, you'd be able to run or go up the slope. (I myself don't have perfect pitch but hope you can understand what I mean.)
2. how about a thump thump sound for sealings, and a wind sound for gaps?
3. A hazard could be perhaps an electrical sound.
4. A ping ping ping, sound for items would be good.

These are just ideas but I feel it can be done, you just need to change the sounds from beeps.

Again, play your game with a blindfold on and the audio vidio mode active, I'm sure you 9;ll see why the beeps are not helpful at all.

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