And what about Sprite2D, are you going to add it to future away3dLite releases?
2009/9/28 Rob Bateman <[email protected]> > Hey ConteZero > > Cube6 mapping explained here: > > > http://groups.google.com/group/away3d-dev/browse_thread/thread/61120391ff1bffc9/5a25bccaaa22d7c5 > > the visible property is not currently linked up for faces or objects. will > try and rectify asap! > > linesegment is a tricky one because this is not something that fits easily > into the draw routines. we can see what can be done here or future releases > of lite > > cheers > > Rob > > > > > On Fri, Sep 25, 2009 at 3:51 PM, ConteZero <[email protected]> wrote: > >> >> I'm trying to port my app to Away3d Lite, but I've found some >> problems: >> - if I use bitmapmaterial with cube6 the bitmap is not correctly >> scaled; it's a bug or I'm doing something wrong? >> - in away3d I use "visible" property to toggle objects visibility, >> with Away3d Lite it doesn't work >> - for speed reasons in Away3d I use >> cube.faces[i].visible = false; >> to toggle visibility of faces on a Cube primitive; how I can do the >> same with Cube6 in away3dlite? >> - in my app I use many Linesegment primitives, there is a plan to add >> this to Away3d Lite >> in the future? >> >> Cheers >> >> ConteZero > > > > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected] > www.infiniteturtles.co.uk > www.away3d.com > -- Best regards, Anton Kulaga http://nebgroup.com.ua
