And what about Sprite2D, are you going to add it to future away3dLite
releases?

2009/9/28 Rob Bateman <[email protected]>

> Hey ConteZero
>
> Cube6 mapping explained here:
>
>
> http://groups.google.com/group/away3d-dev/browse_thread/thread/61120391ff1bffc9/5a25bccaaa22d7c5
>
> the visible property is not currently linked up for faces or objects. will
> try and rectify asap!
>
> linesegment is a tricky one because this is not something that fits easily
> into the draw routines. we can see what can be done here or future releases
> of lite
>
> cheers
>
> Rob
>
>
>
>
> On Fri, Sep 25, 2009 at 3:51 PM, ConteZero <[email protected]> wrote:
>
>>
>> I'm trying to port my app to Away3d Lite, but I've found some
>> problems:
>> - if I use bitmapmaterial with cube6 the bitmap is not correctly
>> scaled; it's a bug or I'm doing something wrong?
>> - in away3d I use "visible" property to toggle objects visibility,
>> with Away3d Lite it doesn't work
>> - for speed reasons in Away3d I use
>> cube.faces[i].visible = false;
>> to toggle visibility of faces on a Cube primitive; how I can do the
>> same with Cube6 in away3dlite?
>> - in my app I use many Linesegment primitives, there is a plan to add
>> this to Away3d Lite
>> in the future?
>>
>> Cheers
>>
>> ConteZero
>
>
>
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]
> www.infiniteturtles.co.uk
> www.away3d.com
>



-- 
Best regards,
Anton Kulaga
http://nebgroup.com.ua

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