thx ConteZero, fix via svn plz chk :)

On 30/09/2009, ConteZero <[email protected]> wrote:
>
> I've found where is the problem with WireframeMaterial alpha property,
> in WireframeMaterial.as the following line
>
>                       _graphicsStroke.fill = new GraphicsSolidFill(_color);
>
> should be changed with
>
>                       _graphicsStroke.fill = new GraphicsSolidFill(_color, 
> _alpha);
>
> ConteZero
>
> On Sep 29, 3:02 pm, ConteZero <[email protected]> wrote:
>> Thanks for your reply Rob.
>> Cube6 mapping works now.
>> I've tried to use addChild() and removeChild() to toggle objects
>> visibility,
>> with some hacks it works, but I don't know if it is correct to use
>> this method.
>> For cube faces visibility I've not found a working solution.
>> I really hope linesegment could be added in future releases, because
>> my app cannot
>> work without it.
>> Now I've a new problem:  WireframeMaterial alpha property doesn't work
>> for me.
>>
>> Cheers
>>
>> ConteZero
>>
>> On Sep 28, 1:51 pm, Rob Bateman <[email protected]> wrote:
>>
>> > Hey ConteZero
>>
>> > Cube6 mapping explained here:
>>
>> >http://groups.google.com/group/away3d-dev/browse_thread/thread/611203...
>>
>> > the visible property is not currently linked up for faces or objects.
>> > will
>> > try and rectify asap!
>>
>> > linesegment is a tricky one because this is not something that fits
>> > easily
>> > into the draw routines. we can see what can be done here or future
>> > releases
>> > of lite
>>
>> > cheers
>>
>> > Rob
>>
>> > On Fri, Sep 25, 2009 at 3:51 PM, ConteZero <[email protected]> wrote:
>>
>> > > I'm trying to port my app to Away3d Lite, but I've found some
>> > > problems:
>> > > - if I use bitmapmaterial with cube6 the bitmap is not correctly
>> > > scaled; it's a bug or I'm doing something wrong?
>> > > - in away3d I use "visible" property to toggle objects visibility,
>> > > with Away3d Lite it doesn't work
>> > > - for speed reasons in Away3d I use
>> > > cube.faces[i].visible = false;
>> > > to toggle visibility of faces on a Cube primitive; how I can do the
>> > > same with Cube6 in away3dlite?
>> > > - in my app I use many Linesegment primitives, there is a plan to add
>> > > this to Away3d Lite
>> > > in the future?
>>
>> > > Cheers
>>
>> > > ConteZero
>>
>> > --
>> > Rob Bateman
>> > Flash Development & Consultancy
>>
>> > [email protected]


-- 
katopz
http://www.sleepydesign.com

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