thx ConteZero, fix via svn plz chk :) On 30/09/2009, ConteZero <[email protected]> wrote: > > I've found where is the problem with WireframeMaterial alpha property, > in WireframeMaterial.as the following line > > _graphicsStroke.fill = new GraphicsSolidFill(_color); > > should be changed with > > _graphicsStroke.fill = new GraphicsSolidFill(_color, > _alpha); > > ConteZero > > On Sep 29, 3:02 pm, ConteZero <[email protected]> wrote: >> Thanks for your reply Rob. >> Cube6 mapping works now. >> I've tried to use addChild() and removeChild() to toggle objects >> visibility, >> with some hacks it works, but I don't know if it is correct to use >> this method. >> For cube faces visibility I've not found a working solution. >> I really hope linesegment could be added in future releases, because >> my app cannot >> work without it. >> Now I've a new problem: WireframeMaterial alpha property doesn't work >> for me. >> >> Cheers >> >> ConteZero >> >> On Sep 28, 1:51 pm, Rob Bateman <[email protected]> wrote: >> >> > Hey ConteZero >> >> > Cube6 mapping explained here: >> >> >http://groups.google.com/group/away3d-dev/browse_thread/thread/611203... >> >> > the visible property is not currently linked up for faces or objects. >> > will >> > try and rectify asap! >> >> > linesegment is a tricky one because this is not something that fits >> > easily >> > into the draw routines. we can see what can be done here or future >> > releases >> > of lite >> >> > cheers >> >> > Rob >> >> > On Fri, Sep 25, 2009 at 3:51 PM, ConteZero <[email protected]> wrote: >> >> > > I'm trying to port my app to Away3d Lite, but I've found some >> > > problems: >> > > - if I use bitmapmaterial with cube6 the bitmap is not correctly >> > > scaled; it's a bug or I'm doing something wrong? >> > > - in away3d I use "visible" property to toggle objects visibility, >> > > with Away3d Lite it doesn't work >> > > - for speed reasons in Away3d I use >> > > cube.faces[i].visible = false; >> > > to toggle visibility of faces on a Cube primitive; how I can do the >> > > same with Cube6 in away3dlite? >> > > - in my app I use many Linesegment primitives, there is a plan to add >> > > this to Away3d Lite >> > > in the future? >> >> > > Cheers >> >> > > ConteZero >> >> > -- >> > Rob Bateman >> > Flash Development & Consultancy >> >> > [email protected]
-- katopz http://www.sleepydesign.com
