Thanks for your reply Rob.
Cube6 mapping works now.
I've tried to use addChild() and removeChild() to toggle objects
visibility,
with some hacks it works, but I don't know if it is correct to use
this method.
For cube faces visibility I've not found a working solution.
I really hope linesegment could be added in future releases, because
my app cannot
work without it.
Now I've a new problem:  WireframeMaterial alpha property doesn't work
for me.

Cheers

ConteZero

On Sep 28, 1:51 pm, Rob Bateman <[email protected]> wrote:
> Hey ConteZero
>
> Cube6 mapping explained here:
>
> http://groups.google.com/group/away3d-dev/browse_thread/thread/611203...
>
> the visible property is not currently linked up for faces or objects. will
> try and rectify asap!
>
> linesegment is a tricky one because this is not something that fits easily
> into the draw routines. we can see what can be done here or future releases
> of lite
>
> cheers
>
> Rob
>
>
>
> On Fri, Sep 25, 2009 at 3:51 PM, ConteZero <[email protected]> wrote:
>
> > I'm trying to port my app to Away3d Lite, but I've found some
> > problems:
> > - if I use bitmapmaterial with cube6 the bitmap is not correctly
> > scaled; it's a bug or I'm doing something wrong?
> > - in away3d I use "visible" property to toggle objects visibility,
> > with Away3d Lite it doesn't work
> > - for speed reasons in Away3d I use
> > cube.faces[i].visible = false;
> > to toggle visibility of faces on a Cube primitive; how I can do the
> > same with Cube6 in away3dlite?
> > - in my app I use many Linesegment primitives, there is a plan to add
> > this to Away3d Lite
> > in the future?
>
> > Cheers
>
> > ConteZero
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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