Thanks for your reply Rob. Cube6 mapping works now. I've tried to use addChild() and removeChild() to toggle objects visibility, with some hacks it works, but I don't know if it is correct to use this method. For cube faces visibility I've not found a working solution. I really hope linesegment could be added in future releases, because my app cannot work without it. Now I've a new problem: WireframeMaterial alpha property doesn't work for me.
Cheers ConteZero On Sep 28, 1:51 pm, Rob Bateman <[email protected]> wrote: > Hey ConteZero > > Cube6 mapping explained here: > > http://groups.google.com/group/away3d-dev/browse_thread/thread/611203... > > the visible property is not currently linked up for faces or objects. will > try and rectify asap! > > linesegment is a tricky one because this is not something that fits easily > into the draw routines. we can see what can be done here or future releases > of lite > > cheers > > Rob > > > > On Fri, Sep 25, 2009 at 3:51 PM, ConteZero <[email protected]> wrote: > > > I'm trying to port my app to Away3d Lite, but I've found some > > problems: > > - if I use bitmapmaterial with cube6 the bitmap is not correctly > > scaled; it's a bug or I'm doing something wrong? > > - in away3d I use "visible" property to toggle objects visibility, > > with Away3d Lite it doesn't work > > - for speed reasons in Away3d I use > > cube.faces[i].visible = false; > > to toggle visibility of faces on a Cube primitive; how I can do the > > same with Cube6 in away3dlite? > > - in my app I use many Linesegment primitives, there is a plan to add > > this to Away3d Lite > > in the future? > > > Cheers > > > ConteZero > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
