Hey Philip try applying the filter on a nested movieclip rather than the root movieclip used for moviematerial.
Rob On Mon, Sep 28, 2009 at 11:42 AM, Fabrice3D <[email protected]> wrote: > > try set a layer alpha of 0.01 underneath, I have the feeling it has to do > with the blur width/height > > so instead of > > movieclip > myletters nested with blur > > do somethimg like > > movieclip > movieclip > myletters nested with blur > movieclip > entire rect region filled with alpha 0.01; > > > Fabrice > > > On Sep 28, 2009, at 11:07 AM, Philip wrote: > > >> Hey Pete, >> >> movieMaterial.smooth = false; >> doesn't seem to be the fix, sprites with filters applied still shake. >> >> I don't really understand how this even happens, doesn't the engine >> just do a BitmapData.draw() of an invisible sprite? >> >> Phil >> >> >> On Sep 25, 2:37 pm, Peter Kapelyan <[email protected]> wrote: >> >>> Does it happen if you set >>> >>> movieMaterial.smooth=false ? >>> >>> I think I saw that bug before but I forget what the fix was :/ Will try >>> to >>> recollect. >>> >>> -Pete >>> >>> On Thu, Sep 24, 2009 at 12:34 PM, Philip <[email protected]> >>> wrote: >>> >>> Hi all, >>>> >>> >>> Do you know why sprites with a filter applied within a MovieMaterial >>>> shake about when moving your mouse over it's plane? >>>> >>> >>> Quick Demo: >>>> http://www.milkisevil.com/dumpbox/away3d-shaking-filters-on-moviemate >>>> ... >>>> >>> >>> Demo source: >>>> http://pastie.org/629159 >>>> >>> >>> Thanks for any advice :) >>>> >>> >>> -- >>> ___________________ >>> >>> Actionscript 3.0 Flash 3D Graphics Engine >>> >>> HTTP://AWAY3D.COM >>> >> > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
