away3d.materials.utils.Projector could may be help you. Set after projection scaleX, scaleY and repeat true on your material.
Fabrice On Feb 19, 2011, at 20:21, goonzy <[email protected]> wrote: > Hi all, > > I'm a bit stuck with some kind of simple issue. I'd like to project a > bitmap texture on a sphere but I need it to be tiled and prjected > orthogonally, not spherically. I tried to use the > TransformBitmapMaterial in order to have already the texture repeat > itself around the sphere but unsuccessfully. > > Is there a specific thing to do in order to achieve this cause I can't > find how using the proposed propeties. > > Thanks in advance
