away3d.materials.utils.Projector could may be help you. Set after projection 
scaleX, scaleY and repeat true on your material.

Fabrice

On Feb 19, 2011, at 20:21, goonzy <[email protected]> wrote:

> Hi all,
> 
> I'm a bit stuck with some kind of simple issue. I'd like to project a
> bitmap texture on a sphere but I need it to be tiled and prjected
> orthogonally, not spherically. I tried to use the
> TransformBitmapMaterial in order to have already the texture repeat
> itself around the sphere but unsuccessfully.
> 
> Is there a specific thing to do in order to achieve this cause I can't
> find how using the proposed propeties.
> 
> Thanks in advance

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