It's a static method just do Projector.project(ball, "front"); instead of pro = new project(ball, "front");
Fabrice On Feb 19, 2011, at 9:23 PM, goonzy wrote: > That's strange.. > > I'm importing the Projector class > > import away3d.materials.utils.Projector; > > then creates my material > > var ballmat:TransformBitmapMaterial; > var pro:project; > > var stars:stars_mono=new stars_mono(0,0); > ballmat = new TransformBitmapMaterial(stars); > ballmat.repeat = true; > ballmat.offsetY = 20; > ballmat.scaleX = 0.2; > ballmat.scaleY = 0.2; > ballmat.throughProjection = false; > ballmat.globalProjection = false; > pro = new project(ball, "front"); > > > but I'm getting a compile error > > Scene 1, Layer 'Layer 1', Frame 1, Line 83 1180: Call to a possibly > undefined method project. > Scene 1, Layer 'Layer 1', Frame 1, Line 24 1046: Type was not found or > was not a compile-time constant: project. > > > what am I missing there? > On 19 fév, 20:39, Fabrice3D <[email protected]> wrote: >> away3d.materials.utils.Projectorcould may be help you. Set after projection >> scaleX, scaleY and repeat true on your material. >> >> Fabrice >> >> On Feb 19, 2011, at 20:21, goonzy <[email protected]> wrote: >> >>> Hi all, >> >>> I'm a bit stuck with some kind of simple issue. I'd like to project a >>> bitmap texture on a sphere but I need it to be tiled and prjected >>> orthogonally, not spherically. I tried to use the >>> TransformBitmapMaterial in order to have already the texture repeat >>> itself around the sphere but unsuccessfully. >> >>> Is there a specific thing to do in order to achieve this cause I can't >>> find how using the proposed propeties. >> >>> Thanks in advance
