Thanks.. I was xcompletely missing it... but still now I've tried and
I'm still nto getting the result I expect

I was wondering if I could achieve what I want (which is some kind of
straight decal effect) using the projectionVector property and a
composite material .

In the same kind of questiions, I asked about an equivalent to the
pixel3D class in pv3d and and confirmd there was no such class
available directly, but there were workarounds.. . I was wondering
what could be the best solution to replace this function. Would an
array of pixel sized Sprite3D objects not be too "heavy" if a large
amount of vertices is involved... or would there be a better
(stronger... faster... :)) solution?


On 19 fév, 21:32, Fabrice3D <[email protected]> wrote:
> It's a static method
> just do Projector.project(ball, "front");
> instead of
> pro = new project(ball, "front");
>
> Fabrice
>
> On Feb 19, 2011, at 9:23 PM, goonzy wrote:
>
> > That's strange..
>
> > I'm importing the Projector class
>
> > import away3d.materials.utils.Projector;
>
> > then creates my material
>
> > var ballmat:TransformBitmapMaterial;
> > var pro:project;
>
> > var stars:stars_mono=new stars_mono(0,0);
> >    ballmat = new TransformBitmapMaterial(stars);
> >    ballmat.repeat = true;
> >    ballmat.offsetY = 20;
> >    ballmat.scaleX = 0.2;
> >    ballmat.scaleY = 0.2;
> >    ballmat.throughProjection = false;
> >    ballmat.globalProjection = false;
> >    pro = new project(ball, "front");
>
> > but I'm getting a compile error
>
> > Scene 1, Layer 'Layer 1', Frame 1, Line 83 1180: Call to a possibly
> > undefined method project.
> > Scene 1, Layer 'Layer 1', Frame 1, Line 24 1046: Type was not found or
> > was not a compile-time constant: project.
>
> > what am I missing there?
> > On 19 fév, 20:39, Fabrice3D <[email protected]> wrote:
> >> away3d.materials.utils.Projectorcould may be help you. Set after 
> >> projection scaleX, scaleY and repeat true on your material.
>
> >> Fabrice
>
> >> On Feb 19, 2011, at 20:21, goonzy <[email protected]> wrote:
>
> >>> Hi all,
>
> >>> I'm a bit stuck with some kind of simple issue. I'd like to project a
> >>> bitmap texture on a sphere but I need it to be tiled and prjected
> >>> orthogonally, not spherically. I tried to use the
> >>> TransformBitmapMaterial in order to have already the texture repeat
> >>> itself around the sphere but unsuccessfully.
>
> >>> Is there a specific thing to do in order to achieve this cause I can't
> >>> find how using the proposed propeties.
>
> >>> Thanks in advance

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