That's strange..

I'm importing the Projector class

import away3d.materials.utils.Projector;

then creates my material

var ballmat:TransformBitmapMaterial;
var pro:project;

var stars:stars_mono=new stars_mono(0,0);
        ballmat = new TransformBitmapMaterial(stars);
        ballmat.repeat = true;
        ballmat.offsetY = 20;
        ballmat.scaleX = 0.2;
        ballmat.scaleY = 0.2;
        ballmat.throughProjection = false;
        ballmat.globalProjection = false;
        pro = new project(ball, "front");


but I'm getting a compile error

Scene 1, Layer 'Layer 1', Frame 1, Line 83      1180: Call to a possibly
undefined method project.
Scene 1, Layer 'Layer 1', Frame 1, Line 24      1046: Type was not found or
was not a compile-time constant: project.


what am I missing there?
On 19 fév, 20:39, Fabrice3D <[email protected]> wrote:
> away3d.materials.utils.Projectorcould may be help you. Set after projection 
> scaleX, scaleY and repeat true on your material.
>
> Fabrice
>
> On Feb 19, 2011, at 20:21, goonzy <[email protected]> wrote:
>
> > Hi all,
>
> > I'm a bit stuck with some kind of simple issue. I'd like to project a
> > bitmap texture on a sphere but I need it to be tiled and prjected
> > orthogonally, not spherically. I tried to use the
> > TransformBitmapMaterial in order to have already the texture repeat
> > itself around the sphere but unsuccessfully.
>
> > Is there a specific thing to do in order to achieve this cause I can't
> > find how using the proposed propeties.
>
> > Thanks in advance

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