Awesome! Any ETA?
On Fri, Feb 18, 2011 at 4:17 AM, richardolsson <[email protected]> wrote: > @bo: > > Away3D 4.0 will be Molehill compatible. That means that you can > continue to use Away3D much like you have always done, but benefit > from the performance increases (and new features) that Molehill gives > us. Away3D 4.0 is written from scratch though, so it incorporates a > lot of the knowledge that we have gained over the years developing > maintaining the Away3D codebase. Away4 will be (much) faster, better, > more consistent across the API, have better workflows and more > features, and did I mention that it will perform better? Just wait. :) > > Away3D is not going away (no pun intended.) We are just getting > started. ;) > > > /R > > > On Feb 17, 4:54 pm, bo <[email protected]> wrote: >> It seems the next Flash version will have native 3D support with >> hardware access. An OpenGL + GLSL binding? Or some proprietary API? >> >> I am curious what does it mean to our Away3D and other Flash software >> 3D engine users. >> >> Would everyone just migrate to the new fast and standardized API and >> have no incentive to come back to software based engines? >> >> Thanks
