Awesome! Any ETA?

On Fri, Feb 18, 2011 at 4:17 AM, richardolsson <[email protected]> wrote:
> @bo:
>
> Away3D 4.0 will be Molehill compatible. That means that you can
> continue to use Away3D much like you have always done, but benefit
> from the performance increases (and new features) that Molehill gives
> us. Away3D 4.0 is written from scratch though, so it incorporates a
> lot of the knowledge that we have gained over the years developing
> maintaining the Away3D codebase. Away4 will be (much) faster, better,
> more consistent across the API, have better workflows and more
> features, and did I mention that it will perform better? Just wait. :)
>
> Away3D is not going away (no pun intended.) We are just getting
> started. ;)
>
>
> /R
>
>
> On Feb 17, 4:54 pm, bo <[email protected]> wrote:
>> It seems the next Flash version will have native 3D support with
>> hardware access. An OpenGL + GLSL binding? Or some proprietary API?
>>
>> I am curious what does it mean to our Away3D and other Flash software
>> 3D engine users.
>>
>> Would everyone just migrate to the new fast and standardized API and
>> have no incentive to come back to software based engines?
>>
>> Thanks

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