Man The API doesn't expose OpenGL . The API is even a lower level than OpenGL 
lib . Although it does resemble OpenGL structure partially . 

Sent from my iPhone

On Feb 17, 2011, at 11:03 PM, bo <[email protected]> wrote:

> Does it mean OpenGL will be exposed as an API for actionscript?
> 
> I found this interesting:
> "as well as a new software 3D renderer fallback that will aim to
> provide the vast majority of computers with fast, reliable, 3D
> rendering in Flash"
> 
> Vast majority of computers should have Intel integrated GPUs. I.e.,
> the GMA 950, GMA X3100. If the fallback is necessary, does it mean the
> software rasterizer the new Flash uses is faster than those integrated
> GPUs?
> 
> Also, if Flash will have a native software fall back, would the
> software rasterizer code portions from Away3D, Sandy, Sophie, and etc.
> be considered obsolete?
> 
> Or is Adobe licensing one of the engine developers to create a
> certified software OpenGL implementation for actionscript?
> 
> Thanks
> 
> On Feb 17, 1:45 pm, John Wilson <[email protected]>
> wrote:
>> No, the Molehill API which will provide the additional 3D support is
>> too low level to be of any use without a 3D engine sitting on top of
>> it.  See the MAX 2010 video on the Away3D home page (http://
>> away3d.com/).
>> 
>> Regards,
>> 
>> John Wilson
>> 
>> On Feb 17, 3:54 pm, bo <[email protected]> wrote:
>> 
>> 
>> 
>>> It seems the next Flash version will have native 3D support with
>>> hardware access. An OpenGL + GLSL binding? Or some proprietary API?
>> 
>>> I am curious what does it mean to our Away3D and other Flash software
>>> 3D engine users.
>> 
>>> Would everyone just migrate to the new fast and standardized API and
>>> have no incentive to come back to software based engines?
>> 
>>> Thanks- Hide quoted text -
>> 
>> - Show quoted text -

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