@Yosun Chang: None that we can share at this point. Our intentions are to release Away4 public beta alongside Molehill, but no one really knows when Molehill goes public so it's impossible to say right now when people will be able to get their hands on Away4. Stay tuned though!
Cheers /R On Feb 20, 1:31 pm, Yosun Chang <[email protected]> wrote: > Awesome! Any ETA? > > > > > > > > On Fri, Feb 18, 2011 at 4:17 AM, richardolsson <[email protected]> wrote: > > @bo: > > > Away3D 4.0 will be Molehill compatible. That means that you can > > continue to use Away3D much like you have always done, but benefit > > from the performance increases (and new features) that Molehill gives > > us. Away3D 4.0 is written from scratch though, so it incorporates a > > lot of the knowledge that we have gained over the years developing > > maintaining the Away3D codebase. Away4 will be (much) faster, better, > > more consistent across the API, have better workflows and more > > features, and did I mention that it will perform better? Just wait. :) > > > Away3D is not going away (no pun intended.) We are just getting > > started. ;) > > > /R > > > On Feb 17, 4:54 pm, bo <[email protected]> wrote: > >> It seems the next Flash version will have native 3D support with > >> hardware access. An OpenGL + GLSL binding? Or some proprietary API? > > >> I am curious what does it mean to our Away3D and other Flash software > >> 3D engine users. > > >> Would everyone just migrate to the new fast and standardized API and > >> have no incentive to come back to software based engines? > > >> Thanks
