@Richard I commend you and the rest of the Away3D team for all the hard work that has gone into the development of this project ! Can't wait to see what's around the corner :)
Cheers! On Sun, Feb 20, 2011 at 7:53 AM, richardolsson <[email protected]> wrote: > @Yosun Chang: > > None that we can share at this point. Our intentions are to release > Away4 public beta alongside Molehill, but no one really knows when > Molehill goes public so it's impossible to say right now when people > will be able to get their hands on Away4. Stay tuned though! > > Cheers > /R > > On Feb 20, 1:31 pm, Yosun Chang <[email protected]> wrote: > > Awesome! Any ETA? > > > > > > > > > > > > > > > > On Fri, Feb 18, 2011 at 4:17 AM, richardolsson <[email protected]> > wrote: > > > @bo: > > > > > Away3D 4.0 will be Molehill compatible. That means that you can > > > continue to use Away3D much like you have always done, but benefit > > > from the performance increases (and new features) that Molehill gives > > > us. Away3D 4.0 is written from scratch though, so it incorporates a > > > lot of the knowledge that we have gained over the years developing > > > maintaining the Away3D codebase. Away4 will be (much) faster, better, > > > more consistent across the API, have better workflows and more > > > features, and did I mention that it will perform better? Just wait. :) > > > > > Away3D is not going away (no pun intended.) We are just getting > > > started. ;) > > > > > /R > > > > > On Feb 17, 4:54 pm, bo <[email protected]> wrote: > > >> It seems the next Flash version will have native 3D support with > > >> hardware access. An OpenGL + GLSL binding? Or some proprietary API? > > > > >> I am curious what does it mean to our Away3D and other Flash software > > >> 3D engine users. > > > > >> Would everyone just migrate to the new fast and standardized API and > > >> have no incentive to come back to software based engines? > > > > >> Thanks >
