@Richard I commend you and the rest of the Away3D team for all the hard work
that has gone into the development of this project !
Can't wait to see what's around the corner :)

Cheers!

On Sun, Feb 20, 2011 at 7:53 AM, richardolsson <[email protected]> wrote:

> @Yosun Chang:
>
> None that we can share at this point. Our intentions are to release
> Away4 public beta alongside Molehill, but no one really knows when
> Molehill goes public so it's impossible to say right now when people
> will be able to get their hands on Away4. Stay tuned though!
>
> Cheers
> /R
>
> On Feb 20, 1:31 pm, Yosun Chang <[email protected]> wrote:
> > Awesome! Any ETA?
> >
> >
> >
> >
> >
> >
> >
> > On Fri, Feb 18, 2011 at 4:17 AM, richardolsson <[email protected]>
> wrote:
> > > @bo:
> >
> > > Away3D 4.0 will be Molehill compatible. That means that you can
> > > continue to use Away3D much like you have always done, but benefit
> > > from the performance increases (and new features) that Molehill gives
> > > us. Away3D 4.0 is written from scratch though, so it incorporates a
> > > lot of the knowledge that we have gained over the years developing
> > > maintaining the Away3D codebase. Away4 will be (much) faster, better,
> > > more consistent across the API, have better workflows and more
> > > features, and did I mention that it will perform better? Just wait. :)
> >
> > > Away3D is not going away (no pun intended.) We are just getting
> > > started. ;)
> >
> > > /R
> >
> > > On Feb 17, 4:54 pm, bo <[email protected]> wrote:
> > >> It seems the next Flash version will have native 3D support with
> > >> hardware access. An OpenGL + GLSL binding? Or some proprietary API?
> >
> > >> I am curious what does it mean to our Away3D and other Flash software
> > >> 3D engine users.
> >
> > >> Would everyone just migrate to the new fast and standardized API and
> > >> have no incentive to come back to software based engines?
> >
> > >> Thanks
>

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