No, there are no draw primitives other than triangles, like lines or
points. Everything has to be drawn using triangle "meshes" in one way
or another.

Cheers
/R


On Mar 14, 11:08 pm, Michael Iv <[email protected]> wrote:
> Hi All. Question to those who are already experienced with Molehill API. Is
> it possible to draw vertices as points without creating triangles.? Like in
> OpenGL with GL_POINTS ? I was looking for something like that in the web
> .Found one example of dynamics in Wonderful but  each entity there is a
> small textured triangle mesh .I guess fragment program can do this kind of
> magic but I am still breaking my head on those assembly opt codes.
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]

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