Its not just better framerates, the difference is HUGE Also there is one big issue in FP10, when dividing by 0 it gives Nan. I think it should better giv 0 or infinite, because otherwise the program stops ((
On Mar 15, 11:11 pm, Darcey Lloyd <[email protected]> wrote: > I've noticed that too.. Got a i7 8 core and gtx570 and my friends pc has > better frame rates with a gtx8800 using molehill. > > On 15 March 2011 20:25, Dave <[email protected]> wrote: > > > > > I would suggest you report a bug to Adobe, following the instructions > > here: > > >http://labs.adobe.com/wiki/index.php/Flash_Player_Incubator#Reporting... > > > -Dave > > > On Mar 15, 12:31 pm, Arkadianen <[email protected]> wrote: > > > I have noticed that on my AMD quadCore processor flash player gives > > > much bigger performance if 3 cores are off. One single core give 2 > > > times more frames than all 4 cores together. > > > > This means that Flash Player is not working good with multi core > > > processors. > > > > This question is related not just to Away, but to all Flash > > > developers. > > > Is there a way to make Adobe team to look over this issue? > > > > On Mar 15, 12:55 am, Michael Iv <[email protected]> wrote: > > > > > Thanks Richard , will have to improvise something... > > > > > On Tue, Mar 15, 2011 at 12:48 AM, richardolsson <[email protected]> > > wrote: > > > > > No, there are no draw primitives other than triangles, like lines or > > > > > points. Everything has to be drawn using triangle "meshes" in one way > > > > > or another. > > > > > > Cheers > > > > > /R > > > > > > On Mar 14, 11:08 pm, Michael Iv <[email protected]> wrote: > > > > > > Hi All. Question to those who are already experienced with Molehill > > API. > > > > > Is > > > > > > it possible to draw vertices as points without creating triangles.? > > Like > > > > > in > > > > > > OpenGL with GL_POINTS ? I was looking for something like that in > > the web > > > > > > .Found one example of dynamics in Wonderful but each entity there > > is a > > > > > > small textured triangle mesh .I guess fragment program can do this > > kind > > > > > of > > > > > > magic but I am still breaking my head on those assembly opt codes. > > > > > > > -- > > > > > > Michael Ivanov ,Programmer > > > > > > Neurotech Solutions Ltd. > > > > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp:// > > blog.alladvanced.net > > > > > > Tel:054-4962254 > > > > > > [email protected] > > > > > > [email protected] > > > > > -- > > > > Michael Ivanov ,Programmer > > > > Neurotech Solutions Ltd. > > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp:// > > blog.alladvanced.net > > > > Tel:054-4962254 > > > > [email protected] > > > > [email protected]
