*gtx470

On 15 March 2011 21:11, Darcey Lloyd <[email protected]> wrote:

> I've noticed that too.. Got a i7 8 core and gtx570 and my friends pc has
> better frame rates with a gtx8800 using molehill.
>
>
> On 15 March 2011 20:25, Dave <[email protected]> wrote:
>
>> I would suggest you report a bug to Adobe, following the instructions
>> here:
>>
>>
>> http://labs.adobe.com/wiki/index.php/Flash_Player_Incubator#Reporting_a_Bug_to_the_Adobe_Flash_Player_Team
>>
>> -Dave
>>
>> On Mar 15, 12:31 pm, Arkadianen <[email protected]> wrote:
>> > I have noticed that on my AMD quadCore processor flash player gives
>> > much bigger performance if 3 cores are off. One single core give 2
>> > times more frames than all 4 cores together.
>> >
>> > This means that Flash Player is not working good with multi core
>> > processors.
>> >
>> > This question is related not just to Away, but to all Flash
>> > developers.
>> > Is there a way to make Adobe team to look over this issue?
>> >
>> > On Mar 15, 12:55 am, Michael Iv <[email protected]> wrote:
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > > Thanks Richard , will have to improvise something...
>> >
>> > > On Tue, Mar 15, 2011 at 12:48 AM, richardolsson <
>> [email protected]> wrote:
>> > > > No, there are no draw primitives other than triangles, like lines or
>> > > > points. Everything has to be drawn using triangle "meshes" in one
>> way
>> > > > or another.
>> >
>> > > > Cheers
>> > > > /R
>> >
>> > > > On Mar 14, 11:08 pm, Michael Iv <[email protected]> wrote:
>> > > > > Hi All. Question to those who are already experienced with
>> Molehill API.
>> > > > Is
>> > > > > it possible to draw vertices as points without creating
>> triangles.? Like
>> > > > in
>> > > > > OpenGL with GL_POINTS ? I was looking for something like that in
>> the web
>> > > > > .Found one example of dynamics in Wonderful but  each entity there
>> is a
>> > > > > small textured triangle mesh .I guess fragment program can do this
>> kind
>> > > > of
>> > > > > magic but I am still breaking my head on those assembly opt codes.
>> >
>> > > > > --
>> > > > > Michael Ivanov ,Programmer
>> > > > > Neurotech Solutions Ltd.
>> > > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://
>> blog.alladvanced.net
>> > > > > Tel:054-4962254
>> > > > > [email protected]
>> > > > > [email protected]
>> >
>> > > --
>> > > Michael Ivanov ,Programmer
>> > > Neurotech Solutions Ltd.
>> > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://
>> blog.alladvanced.net
>> > > Tel:054-4962254
>> > > [email protected]
>> > > [email protected]
>>
>
>

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