Thanks Richard , will have to improvise something... On Tue, Mar 15, 2011 at 12:48 AM, richardolsson <[email protected]> wrote:
> No, there are no draw primitives other than triangles, like lines or > points. Everything has to be drawn using triangle "meshes" in one way > or another. > > Cheers > /R > > > On Mar 14, 11:08 pm, Michael Iv <[email protected]> wrote: > > Hi All. Question to those who are already experienced with Molehill API. > Is > > it possible to draw vertices as points without creating triangles.? Like > in > > OpenGL with GL_POINTS ? I was looking for something like that in the web > > .Found one example of dynamics in Wonderful but each entity there is a > > small textured triangle mesh .I guess fragment program can do this kind > of > > magic but I am still breaking my head on those assembly opt codes. > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > > Tel:054-4962254 > > [email protected] > > [email protected] -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
