Thanks Richard , will have to improvise something...

On Tue, Mar 15, 2011 at 12:48 AM, richardolsson <[email protected]> wrote:

> No, there are no draw primitives other than triangles, like lines or
> points. Everything has to be drawn using triangle "meshes" in one way
> or another.
>
> Cheers
> /R
>
>
> On Mar 14, 11:08 pm, Michael Iv <[email protected]> wrote:
> > Hi All. Question to those who are already experienced with Molehill API.
> Is
> > it possible to draw vertices as points without creating triangles.? Like
> in
> > OpenGL with GL_POINTS ? I was looking for something like that in the web
> > .Found one example of dynamics in Wonderful but  each entity there is a
> > small textured triangle mesh .I guess fragment program can do this kind
> of
> > magic but I am still breaking my head on those assembly opt codes.
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> > Tel:054-4962254
> > [email protected]
> > [email protected]




-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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