Friday afternoon, waiting for models from a customer, nothing to do but play :) (then work all weekend to make the monday deadline, sigh)
http://videometry.blogspot.com/2011/04/wave-modifier.html Once I'd found out how to access and manipulate UV's it seemed like vertices where the next logical target. I'm sure in time modifiers will be written into Broomstick in a much smarter way that uses the GPU, but for now why not write modifiers the good old fashioned way, in plain Actionscript? Cheers, Pete
