Friday afternoon, waiting for models from a customer, nothing to do
but play :)
(then work all weekend to make the monday deadline, sigh)

http://videometry.blogspot.com/2011/04/wave-modifier.html

Once I'd found out how to access and manipulate UV's it seemed like
vertices
where the next logical target. I'm sure in time modifiers will be
written into
Broomstick in a much smarter way that uses the GPU, but for now why
not
write modifiers the good old fashioned way, in plain Actionscript?

Cheers,

Pete

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