Formula D is a game of risk management with a racing theme laid on top
of it.

While there is a random factor, it's modulated by the dice themselves
- If the d20 were numbered 1-20, then that'd be one thing.  But it's
numbered 11-20 twice.

A good player knows his dice, what his odds of success are, and the
condition of their car.

A good player knows what risks to take and what risks not to take and
lets that decide what gear they need to be in.

A skilled player will beat an unskilled player significantly more
often than he will lose to one - depending on the track.

Eric

On Dec 30, 1:28 pm, Adam Blinkinsop <[email protected]> wrote:
> I'm working on a racing card game myself, and thought I'd pick up one
> of the classics for ... research purposes.  I know that Formula Dé has
> dice for randomness, but I was wondering how often it really made the
> difference.
>
> For example, I can't stand the new Mario Kart Wii because of the
> random item aspect that removes almost all skill from the game (blue
> shell alert).  Can a good player expect to win at Formula Dé, or is it
> mostly up to the rolls?
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups "BGG 
Down" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/BGG_down?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to