I more or less agree with the general sentiment here.

On 5/6/18, Jack Falejjczyk <jackf...@gmail.com> wrote:
> And I'll fully agree with John's point about basic support. As a prime
> example, I'll use Q with his apparent lack of attention paid to
> Chicken Nugget. It's been made apparent he doesn't really want to
> update it, because of how many months it takes him to fix a simple api
> change to keep it in line, blowing you off when you try to contact
> him, all the while being active as ever on his normal twitter and
> updating stuff. If he doesn't want to work on it, that's totally fine.
> Make buyers aware of it though and actually be transparent. IN this
> case Joseph hasn't necessarily hung it out to dry, but things have
> been at a standstill and he's made us all aware of it.
>
> On 5/6/18, john <jpcarnemo...@gmail.com> wrote:
>> Hi Jack,
>> Agreed on all points. When you make a product available to the public,
>> you
>> are in some ways  obligated to at least be present so long as you
>> continue
>> to claim the product is available. This doesn't mean making the code
>> work,
>> or even performing serious testing; we all have personal lives, face
>> problems, and in this case lose core parts of the team. However, it
>> doesn't
>>
>> take long to send an email.
>> I can reference this one back to running agarchive.net. Anyone whose been
>> watching the news page (and more so if you're on the development team)
>> knows
>>
>> that I haven't had much time to put into the project lately, and as a
>> result, things aren't moving terribly fast. That said, I'm always
>> watching
>> the contact addresses, and if you get in touch, I'll at least get back to
>> you as soon as I can. I won't promise anything and it may be a long time
>> before your case gets fully resolved, but you'll get a response of some
>> sort. That is, I think, what should be happening here.
>> There are, of course, additional bits and pieces that get added to the
>> mix
>> when you're talking about a commercial product. When someone's paid money
>> for a game, and if you've promised support to your customers, you are
>> much
>> more obligated to respond and resolve issues. If you haven't promised
>> support then we're back where we started, though I wouldn't blame a
>> customer
>>
>> for giving you bad reviews.
>>
>> --------------------------------------------------
>> From: "Jack Falejjczyk" <jackf...@gmail.com>
>> Sent: Sunday, May 06, 2018 14:05
>> To: <blind-gamers@groups.io>
>> Subject: Re: [blind-gamers] not impressed with support I have received for
>> a
>>
>> heros call
>>
>> Alex, there's a saying that I'm not gonna write out on the list, but
>> think about it. The second part of it is "he's not a machine." You're
>> right about paid customers supposed to be getting priority support.
>> Entirely valid point. Should he be replying to your message,
>> absolutely. Does he need to appeal to this subset of users? Not
>> necessarily. Matter of fact, I if I were in your position I would
>> prefer an email, "Hey, sorry man, there really isn't much we can do
>> about that, but we'll keep it in mind." vs just a silent treatment.
>> Either way, you can't expect him to appeal to every single person,
>> particularly when there really isn't much they can do about it. Let me
>> give you this example. I'm an xp user because I kind of have to be
>> *thanks Fusion* but I knew this game wasn't going to work on xp. I
>> knew the game just couldn't work on it, and as an xp user, I know what
>> to expect and what not to expect. I know that a developer is not
>> obligated to support an operating system more than a decade past its
>> prime. Rather than complain, I didn't mind waiting a few days after
>> purchasing my copy, meanwhile beating around the bush to try and get
>> it to work *trying and failing on wine the first go around, using a
>> second machine, then finally finding a distribution of Wine that ran
>> the game.* My point is, just as I know they aren't obligated to
>> support xp, they aren't obligated to support every single screenreader
>> when there are other ways to play it, and a screenreader-agnostic
>> approach that is sapi. Just as much as Aaron Baker was not obligated
>> to include nvda support in Manamon. So, bottom line, you really should
>> know your limits when you say, I paid good money for this, I'm
>> entitled to support. Not the word support. Purchasing the game does
>> not entitle you to becoming on the wheels of the out of sight machine
>> as it were.
>>
>> On 5/6/18, Justin Jones <atreides...@gmail.com> wrote:
>>> It's harsh, but those are things you have to consider when starting a
>>> business.
>>>
>>> On 5/6/18, Jack Falejjczyk <jackf...@gmail.com> wrote:
>>>> Also true.
>>>>
>>>> On 5/6/18, Justin Jones <atreides...@gmail.com> wrote:
>>>>> When you produce a commercial game, i.e. something that someone pays
>>>>> money for, you have an obligation to your paying customers. That
>>>>> priority takes precedents over all other priorities, other than
>>>>> medical ones. This is business ethics 101.
>>>>>
>>>>> On 5/6/18, Jack Falejjczyk <jackf...@gmail.com> wrote:
>>>>>> Alex, Jaws is and will always be a long-standing issue with games.
>>>>>> Also, keep in mind that Joseph is in a different position than he was
>>>>>> a while back, Ian is no longer his second in line as developer
>>>>>> unfortunately. So try to cut him some slack. As for nvda, I was in
>>>>>> your position a while back as a long-time jaws user. But then I
>>>>>> switched. I took the time to learn nvda. And I have since not
>>>>>> regretted it one bit, more to the point I almost grudgingly keep Jaws
>>>>>> around. If you want to learn nvda I will help you, and besides there
>>>>>> is a lot more training materials out there than there was a while
>>>>>> back. The fact of the matter is that you can almost anything done
>>>>>> with
>>>>>> nvda that you can with Jaws, and the some.
>>>>>> Back on topic, you should learn about support priority. Your problem
>>>>>> can't hold a candle to the problems people were having in the initial
>>>>>> release where people were getting errors left and right. Since a now
>>>>>> virtually one-man developer can't reply to all support requests at
>>>>>> once (let's not forget he has school to worry about as well,) then he
>>>>>> will probably, if he sees your support request think that if there's
>>>>>> a
>>>>>> way around it but the game still runs just as well, to put it on the
>>>>>> backburner. Just some food for thought.
>>>>>>
>>>>>> On 5/6/18, QuentinC <quent...@cfardel.net> wrote:
>>>>>>> Hello,
>>>>>>>
>>>>>>> IF you really don't want to quit Jaws, you could do the following:
>>>>>>> 1. Start AHC
>>>>>>> 2. Set the speech mode to SAPI in the game. You have no choice but
>>>>>>> doing
>>>>>>> that, sorry.
>>>>>>> 3. Press Insert+F2, go to the setting center, and activate sleep
>>>>>>> mode
>>>>>>> for AHC
>>>>>>>
>>>>>>> Now you can play, unfortunately with SAPI only, but if you press
>>>>>>> Alt+Tab
>>>>>>> then you can use Jaws elsewhere else as usual.
>>>>>>>
>>>>>>> IF you still want to have eloquence in the game, there is a binding
>>>>>>> eloquence-SAPI available; but you will have to pay another 50$ or
>>>>>>> something like that.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Justin M. Jones, M.A.
>>>>> atreides...@gmail.com
>>>>> (254) 624-9155
>>>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> Justin M. Jones, M.A.
>>> atreides...@gmail.com
>>> (254) 624-9155
>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>>
>>>
>>>
>>>
>>
>>
>>
>>
>>
>>
>>
>
> 
>
>


-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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