Yes I have this to, 2 backups, both I have in with coppies of everything.

Sadly I had a rash of bad luck 2 years ago, the new drive I setup because of my secondary backup failing failed out of the box.

The first one was failing, I managed to recover from 2 failing drives including the new one the data I lost but still managed to loose some data which while a problem wasn't exactly to bad.



On 8/22/2018 4:14 AM, Jordan Gallacher wrote:
Multiple backups is the way to go.  I have two externals that are identical 
copies of each other as well as all my important things in DropBox.
Jordan

-----Original Message-----
From: blind-gamers@groups.io <blind-gamers@groups.io> On Behalf Of Damien 
Garwood
Sent: Tuesday, August 21, 2018 4:01 AM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Where is all the developers.

Hi Tyler,
XLStudios were the ones who originally made Danger City, but I managed to 
acquire the source code to XL's games and was planning to take them on, until I 
realised how clunky the code was. What I did manage to do at one point was 
remove the registration system from Self Destruct so that key generator 
wouldn't be needed at all, but unfortunately my XP machine died after that 
which pretty much forced an end to my VB6 days and so sadly it never got 
released.
What really still stings me to this day is that I was in the process of 
building multiplayer races into River Raiders, and I was literally days away 
from releasing a version 2.0 of X-Wheel with multiplayer capabilities in 2014, 
but then the external drive where all my code was decided it was time to die. I 
lost 15 years of everything, from River Raiders to X-Wheel to a lot of personal 
sentimental stuff that I will never be able to recover. Let's just say that was 
probably one of the darkest points in my life. Thank goodness I've since 
learned of RAID arrays and version control, even if only at a basic level. 
Enough to be able to serve as a backup.
Cheers,
Damien.

On 21/08/2018 01:56 AM, Tyler Wood wrote:
Hi,

Agreed there.

If I remember right Damien you were the one that made danger city?

That gives me such wonderful pangs and brings back memories of the
days of streets of rage and the like.


thanks for the excellent report



On 20-Aug-2018 7:34 PM, Shaun Everiss wrote:
Good report damian.

Actually liam who has had some issues is moving forward, though his
primary thing he seems to do is streaming, which I have donated to
and do listen to.

He is probably the most active here.

He does plan after the brain station game is done to start moving
away from bgt though, mainly because of the antivirus issue and the
fact its not updated anymore.



On 8/21/2018 11:03 AM, Damien Garwood wrote:
Hi there,
Here is what I know of.
I unfortunately had to close X-Sight down in 2014 due to a massive
hard drive crash. I am now thankfully recovered from that (meaning I
was able to reobtain my sound and music libraries etc) but
unfortunately I can never get my old code back. I never quite had
the motivation to make new games after that, especially since I want
to make a move away from BGT and am struggling with that to such a
degree that it has lowered my confidence considerably.
BSC Games disbanded a fair while ago, leaving the keygen and several
games available for download via the Audio Game Archive. DanZ also
has his own website with old games and patches, but his programming
skills have far surpassed the games mark now and so I wouldn't be at
all surprised if he has a full time job as a head programmer or
something.
XLStudios closed down a long time ago.
Lighttech Interactive seems to be active in so far as the website
and downloadable games, but we haven't heard from them for a while now.
Philip Bennefall has his website still up at Blastbay, but again his
endeavours are concentrated a lot more now with Elias, a dynamic
game music engine which PsychoStrike, the Gate and a few Leasey
games make use of.
I believe Draconis are still active in their own way, though again
we haven't heard from them for a while. I think we can also safely
say the same for Phil Vlasak of PCSGames and David Greenwood of GMA.
I have no idea what happened to Che Martin (his cardroom is still
up, RailRacer is down, and he seems to not be getting his emails).
The same can be said for the guy who made Entombed, and Marco
Steinebach of Mardy, who made Mississippi. I am especially
interested to contact him, as I legitimately bought the game but
can't play it on my current machine, thanks to machine-based registration.
BPCPrograms have closed the doors, but have made 3D Velocity open
source. Same goes for Playing in the Dark and TopSpeed.
On the other extreme, people who have disappeared off the radar
without so much as a tiddly doo are such as James North, Jeff
Gibbons of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The
latter is another one which causes quite a few issues for people who
have legitimately purchased their games but can no longer play them
any more with the online registration whose servers are now nonexistent.
The only developer of the early games era who I know to be still
actively developing and maintaining games, albeit to a lesser
degree, is Liam Erven of L-Works.
Other than that, we are now moving forward with new enthusiasts such
as Aaron Baker, Nick Adamson and Jeremy Kaldobsky, people who I
believe are still testing the waters like Sam Tupy, Mason Armstrong
and Colton Hill, and then the Japanese crowd who have gone and taken
audiogames to a whole new level.
Hope this helps.
Cheers,
Damien.

On 20/08/2018 09:05 PM, michael barnes wrote:
Hello.

Earlier today me and a friend got talking about all the developers
of games that blind people can play.
So it made me wonder this.
Where is all the developers at?
I know about Jim Kitchen and Thomas Ward.
However what about those developers who are still alive?

Thanks.






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