IHi.
I spoke to Oriol Gómez just now.
He is doing OK but currently studying for exams for a job application,
but he's doing just fine thanks.
*grin*

On 8/21/18, Damien Garwood <dam...@dcpendleton.plus.com> wrote:
> Hi Tyler,
> XLStudios were the ones who originally made Danger City, but I managed
> to acquire the source code to XL's games and was planning to take them
> on, until I realised how clunky the code was. What I did manage to do at
> one point was remove the registration system from Self Destruct so that
> key generator wouldn't be needed at all, but unfortunately my XP machine
> died after that which pretty much forced an end to my VB6 days and so
> sadly it never got released.
> What really still stings me to this day is that I was in the process of
> building multiplayer races into River Raiders, and I was literally days
> away from releasing a version 2.0 of X-Wheel with multiplayer
> capabilities in 2014, but then the external drive where all my code was
> decided it was time to die. I lost 15 years of everything, from River
> Raiders to X-Wheel to a lot of personal sentimental stuff that I will
> never be able to recover. Let's just say that was probably one of the
> darkest points in my life. Thank goodness I've since learned of RAID
> arrays and version control, even if only at a basic level. Enough to be
> able to serve as a backup.
> Cheers,
> Damien.
>
> On 21/08/2018 01:56 AM, Tyler Wood wrote:
>> Hi,
>>
>> Agreed there.
>>
>> If I remember right Damien you were the one that made danger city?
>>
>> That gives me such wonderful pangs and brings back memories of the days
>> of streets of rage and the like.
>>
>>
>> thanks for the excellent report
>>
>>
>>
>> On 20-Aug-2018 7:34 PM, Shaun Everiss wrote:
>>> Good report damian.
>>>
>>> Actually liam who has had some issues is moving forward, though his
>>> primary thing he seems to do is streaming, which I have donated to and
>>> do listen to.
>>>
>>> He is probably the most active here.
>>>
>>> He does plan after the brain station game is done to start moving away
>>> from bgt though, mainly because of the antivirus issue and the fact
>>> its not updated anymore.
>>>
>>>
>>>
>>> On 8/21/2018 11:03 AM, Damien Garwood wrote:
>>>> Hi there,
>>>> Here is what I know of.
>>>> I unfortunately had to close X-Sight down in 2014 due to a massive
>>>> hard drive crash. I am now thankfully recovered from that (meaning I
>>>> was able to reobtain my sound and music libraries etc) but
>>>> unfortunately I can never get my old code back. I never quite had the
>>>> motivation to make new games after that, especially since I want to
>>>> make a move away from BGT and am struggling with that to such a
>>>> degree that it has lowered my confidence considerably.
>>>> BSC Games disbanded a fair while ago, leaving the keygen and several
>>>> games available for download via the Audio Game Archive. DanZ also
>>>> has his own website with old games and patches, but his programming
>>>> skills have far surpassed the games mark now and so I wouldn't be at
>>>> all surprised if he has a full time job as a head programmer or
>>>> something.
>>>> XLStudios closed down a long time ago.
>>>> Lighttech Interactive seems to be active in so far as the website and
>>>> downloadable games, but we haven't heard from them for a while now.
>>>> Philip Bennefall has his website still up at Blastbay, but again his
>>>> endeavours are concentrated a lot more now with Elias, a dynamic game
>>>> music engine which PsychoStrike, the Gate and a few Leasey games make
>>>> use of.
>>>> I believe Draconis are still active in their own way, though again we
>>>> haven't heard from them for a while. I think we can also safely say
>>>> the same for Phil Vlasak of PCSGames and David Greenwood of GMA.
>>>> I have no idea what happened to Che Martin (his cardroom is still up,
>>>> RailRacer is down, and he seems to not be getting his emails). The
>>>> same can be said for the guy who made Entombed, and Marco Steinebach
>>>> of Mardy, who made Mississippi. I am especially interested to contact
>>>> him, as I legitimately bought the game but can't play it on my
>>>> current machine, thanks to machine-based registration.
>>>> BPCPrograms have closed the doors, but have made 3D Velocity open
>>>> source. Same goes for Playing in the Dark and TopSpeed.
>>>> On the other extreme, people who have disappeared off the radar
>>>> without so much as a tiddly doo are such as James North, Jeff Gibbons
>>>> of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is
>>>> another one which causes quite a few issues for people who have
>>>> legitimately purchased their games but can no longer play them any
>>>> more with the online registration whose servers are now nonexistent.
>>>> The only developer of the early games era who I know to be still
>>>> actively developing and maintaining games, albeit to a lesser degree,
>>>> is Liam Erven of L-Works.
>>>> Other than that, we are now moving forward with new enthusiasts such
>>>> as Aaron Baker, Nick Adamson and Jeremy Kaldobsky, people who I
>>>> believe are still testing the waters like Sam Tupy, Mason Armstrong
>>>> and Colton Hill, and then the Japanese crowd who have gone and taken
>>>> audiogames to a whole new level.
>>>> Hope this helps.
>>>> Cheers,
>>>> Damien.
>>>>
>>>> On 20/08/2018 09:05 PM, michael barnes wrote:
>>>>> Hello.
>>>>>
>>>>> Earlier today me and a friend got talking about all the developers
>>>>> of games that blind people can play.
>>>>> So it made me wonder this.
>>>>> Where is all the developers at?
>>>>> I know about Jim Kitchen and Thomas Ward.
>>>>> However what about those developers who are still alive?
>>>>>
>>>>> Thanks.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>> .
>>>>
>>>
>>>
>>>
>>
>>
>>
>>
>>
>
> 
>
>

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