IHi. I spoke to Oriol Gómez just now. He is doing OK but currently studying for exams for a job application, but he's doing just fine thanks. *grin*
On 8/21/18, Damien Garwood <dam...@dcpendleton.plus.com> wrote: > Hi Tyler, > XLStudios were the ones who originally made Danger City, but I managed > to acquire the source code to XL's games and was planning to take them > on, until I realised how clunky the code was. What I did manage to do at > one point was remove the registration system from Self Destruct so that > key generator wouldn't be needed at all, but unfortunately my XP machine > died after that which pretty much forced an end to my VB6 days and so > sadly it never got released. > What really still stings me to this day is that I was in the process of > building multiplayer races into River Raiders, and I was literally days > away from releasing a version 2.0 of X-Wheel with multiplayer > capabilities in 2014, but then the external drive where all my code was > decided it was time to die. I lost 15 years of everything, from River > Raiders to X-Wheel to a lot of personal sentimental stuff that I will > never be able to recover. Let's just say that was probably one of the > darkest points in my life. Thank goodness I've since learned of RAID > arrays and version control, even if only at a basic level. Enough to be > able to serve as a backup. > Cheers, > Damien. > > On 21/08/2018 01:56 AM, Tyler Wood wrote: >> Hi, >> >> Agreed there. >> >> If I remember right Damien you were the one that made danger city? >> >> That gives me such wonderful pangs and brings back memories of the days >> of streets of rage and the like. >> >> >> thanks for the excellent report >> >> >> >> On 20-Aug-2018 7:34 PM, Shaun Everiss wrote: >>> Good report damian. >>> >>> Actually liam who has had some issues is moving forward, though his >>> primary thing he seems to do is streaming, which I have donated to and >>> do listen to. >>> >>> He is probably the most active here. >>> >>> He does plan after the brain station game is done to start moving away >>> from bgt though, mainly because of the antivirus issue and the fact >>> its not updated anymore. >>> >>> >>> >>> On 8/21/2018 11:03 AM, Damien Garwood wrote: >>>> Hi there, >>>> Here is what I know of. >>>> I unfortunately had to close X-Sight down in 2014 due to a massive >>>> hard drive crash. I am now thankfully recovered from that (meaning I >>>> was able to reobtain my sound and music libraries etc) but >>>> unfortunately I can never get my old code back. I never quite had the >>>> motivation to make new games after that, especially since I want to >>>> make a move away from BGT and am struggling with that to such a >>>> degree that it has lowered my confidence considerably. >>>> BSC Games disbanded a fair while ago, leaving the keygen and several >>>> games available for download via the Audio Game Archive. DanZ also >>>> has his own website with old games and patches, but his programming >>>> skills have far surpassed the games mark now and so I wouldn't be at >>>> all surprised if he has a full time job as a head programmer or >>>> something. >>>> XLStudios closed down a long time ago. >>>> Lighttech Interactive seems to be active in so far as the website and >>>> downloadable games, but we haven't heard from them for a while now. >>>> Philip Bennefall has his website still up at Blastbay, but again his >>>> endeavours are concentrated a lot more now with Elias, a dynamic game >>>> music engine which PsychoStrike, the Gate and a few Leasey games make >>>> use of. >>>> I believe Draconis are still active in their own way, though again we >>>> haven't heard from them for a while. I think we can also safely say >>>> the same for Phil Vlasak of PCSGames and David Greenwood of GMA. >>>> I have no idea what happened to Che Martin (his cardroom is still up, >>>> RailRacer is down, and he seems to not be getting his emails). The >>>> same can be said for the guy who made Entombed, and Marco Steinebach >>>> of Mardy, who made Mississippi. I am especially interested to contact >>>> him, as I legitimately bought the game but can't play it on my >>>> current machine, thanks to machine-based registration. >>>> BPCPrograms have closed the doors, but have made 3D Velocity open >>>> source. Same goes for Playing in the Dark and TopSpeed. >>>> On the other extreme, people who have disappeared off the radar >>>> without so much as a tiddly doo are such as James North, Jeff Gibbons >>>> of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is >>>> another one which causes quite a few issues for people who have >>>> legitimately purchased their games but can no longer play them any >>>> more with the online registration whose servers are now nonexistent. >>>> The only developer of the early games era who I know to be still >>>> actively developing and maintaining games, albeit to a lesser degree, >>>> is Liam Erven of L-Works. >>>> Other than that, we are now moving forward with new enthusiasts such >>>> as Aaron Baker, Nick Adamson and Jeremy Kaldobsky, people who I >>>> believe are still testing the waters like Sam Tupy, Mason Armstrong >>>> and Colton Hill, and then the Japanese crowd who have gone and taken >>>> audiogames to a whole new level. >>>> Hope this helps. >>>> Cheers, >>>> Damien. >>>> >>>> On 20/08/2018 09:05 PM, michael barnes wrote: >>>>> Hello. >>>>> >>>>> Earlier today me and a friend got talking about all the developers >>>>> of games that blind people can play. >>>>> So it made me wonder this. >>>>> Where is all the developers at? >>>>> I know about Jim Kitchen and Thomas Ward. >>>>> However what about those developers who are still alive? >>>>> >>>>> Thanks. >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>>> >>>> . >>>> >>> >>> >>> >> >> >> >> >> > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. 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