Hi.
Converting Monty to a 3D type game at this stage of development would be 
practically impossible, or at the very least so time consuming I might 
as well as write the game from scratch.



Petr Bláha wrote:
> I don't want to say that Monty is bat game or sthk like that.
> Just wanted to say that i prefer 3D, but sidescroller game can be good 
> idea
> as well.
> Solution of this can be possibility of switching between 3D and 
> sidescroller
> mode.
> What do you thing Thomas?
> I am not a programmer so can't say how itis or it isn't difficult to 
> insert
> this into a monty. Just an idea.
> ----- Original Message -----
> From: "Petr Bláha" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, February 27, 2006 6:05 AM
> Subject: Re: audyssey: The future of Alchemy's games
>
>
> > But in 3D you have much more possibilities what to do.
> > And the biggest adwantage, it is more realistic as sidescroller.
> > ----- Original Message -----
> > From: "Charles Rivard" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Monday, February 27, 2006 3:50 AM
> > Subject: Re: audyssey: The future of Alchemy's games
> >
> >
> >>I think that the game that Monty is based on was a side scroller, and
> >>that's
> >> why Monty is a side scroller.  It is supposed to be pretty much 
> like the
> >> old
> >> game for sighted people, but accessible to the blind.  If it were more
> >> like
> >> Monkey Business, it would not be Montyzuma's Revenge.
> >> ----- Original Message -----
> >> From: "Petr Bláha" <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Sunday, February 26, 2006 7:43 PM
> >> Subject: Re: audyssey: The future of Alchemy's games
> >>
> >>
> >>> Whether sidescroller or not, that is question.
> >>> For example Superliam is Sidescroller and it is apsolutely cool,
> >>> interesting, i played demo for many times, cause i still wanted to be
> >>> betteer and better.
> >>> But in case of monty? What a pity it's only sidescroller. Do you
> >>> remember
> >>> aztec temple level in Monkey busyness? It was 3D and if monty had been
> >>> developed the same way as it, that would be much more impressive 
> feeling
> >>> to
> >>> play it.
> >>> I don't want to flame someone, thats just my oppinion.
> >>> ----- Original Message -----
> >>> From: "Orin" <[EMAIL PROTECTED]>
> >>> To: <[email protected]>
> >>> Sent: Sunday, February 26, 2006 10:27 PM
> >>> Subject: Re: audyssey: The future of Alchemy's games
> >>>
> >>>
> >>>> Well, what really pist me off is that we had to go through this 
> crap.
> >>>> We
> >>>> had
> >>>> to hear those announcements of "The full version will be out on 
> <date>,
> >>>> when
> >>>> he knew dam well it wasn't coming out, he wanted to release the 
> demo to
> >>>> make
> >>>> us happy and than disappear afterwards. But I guess that's what we
> >>>> expect
> >>>> from a guy who needs to go to high school again in regards to 
> business.
> >>>> I
> >>>> swear, if I was a game developer selling games, I'd probably make 
> alot
> >>>> more
> >>>> money than he would, not to mention the fact of setting good prices,
> >>>> not
> >>>> make a side scroller fiffty dollars. I don't even think the sighted
> >>>> market
> >>>> has side scrollers anymore. They have 3d games, which is what we 
> need.
> >>>> Game
> >>>> developers say they don't have time? If they have time to build all
> >>>> these
> >>>> side scrollers, than they certainly have time to build a proper 
> true 3D
> >>>> game
> >>>> like max was going to be, but the people in the so called community
> >>>> runed
> >>>> it, which isn't the case. It was him, parly. I mean, look. James 
> might
> >>>> by
> >>>> lying to us again, or he was, rather, so therefore, that's why he
> >>>> doesn't
> >>>> wanna creat games anymore. He fears that if he does create games, he
> >>>> will
> >>>> never be trusted. If i remember correctly, after the demo was 
> released
> >>>> he
> >>>> said he'd release the full version, and he nacked the price up to a
> >>>> wapping
> >>>> $39.95 and said it was shipping. That was a lye, because if the other
> >>>> levels
> >>>> in the game waren't designed yet, how could it be shipping? That just
> >>>> doesn't make sense to me.
> >>>>
> >>>> So, the quote of the day is, "Alchemy game studeos is like a jigsaw
> >>>> puzzle;
> >>>> or puzzle, because you don't know what he'll be doing/saying next and
> >>>> not
> >>>> really doing said things.
> >>>>
> >>>> That's my prospective on the whole subject, I mean, it's great 
> that Tom
> >>>> is
> >>>> taking it over. But that's my subject on Alchemy's Games. I think if
> >>>> Tom
> >>>> is
> >>>> doing raceway etc, he should start making 3d games now, since 
> that was
> >>>> what
> >>>> Alchemy was going to do.
> >>>>
> >>>> Orin.
> >>>>
> >>>> P.S. To making 3D games, it not only takes time, but reading. If you
> >>>> have
> >>>> the time to read things about direct X and 3D sound, please don't 
> waist
> >>>> time
> >>>> doing so. I don't mean to get or start a flame war, but I don't have
> >>>> the
> >>>> time, or the brain, to develop games, and I'd like to see more 3D.
> >>>> Okay,
> >>>> side scrollar is okay but it's pretty much out of standards now.
> >>>>
> >>>>
> >>>> ----- Original Message -----
> >>>> From: "brenda green" <[EMAIL PROTECTED]>
> >>>> To: <[email protected]>
> >>>> Sent: Sunday, February 26, 2006 8:01 AM
> >>>> Subject: Re: audyssey: The future of Alchemy's games
> >>>>
> >>>>
> >>>>> Well Tom, all I can say here is it's nice to finally find out 
> what is
> >>>>> really
> >>>>> happening with these games.
> >>>>>
> >>>>> As for saying "I told you so", I can't say that because I really
> >>>>> didn't
> >>>>> say
> >>>>> anything just copied requests for pre-orders and release dates. 
> What I
> >>>>> will
> >>>>> say is instead of spending time flaming me, perhaps those people
> >>>>> should
> >>>>> have
> >>>>> spent the time considering the information given in my posts. My 
> posts
> >>>>> were
> >>>>> not opinion and they were not flaming. They simply stated facts 
> given
> >>>>> by
> >>>>> a
> >>>>> developer.
> >>>>>
> >>>>>
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