Hmm, yeah, that's true. But why remake classic games for the blind, there's 
no point.


----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, February 26, 2006 9:50 PM
Subject: Re: audyssey: The future of Alchemy's games


>I think that the game that Monty is based on was a side scroller, and 
>that's
> why Monty is a side scroller.  It is supposed to be pretty much like the 
> old
> game for sighted people, but accessible to the blind.  If it were more 
> like
> Monkey Business, it would not be Montyzuma's Revenge.
> ----- Original Message ----- 
> From: "Petr Bláha" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, February 26, 2006 7:43 PM
> Subject: Re: audyssey: The future of Alchemy's games
>
>
>> Whether sidescroller or not, that is question.
>> For example Superliam is Sidescroller and it is apsolutely cool,
>> interesting, i played demo for many times, cause i still wanted to be
>> betteer and better.
>> But in case of monty? What a pity it's only sidescroller. Do you remember
>> aztec temple level in Monkey busyness? It was 3D and if monty had been
>> developed the same way as it, that would be much more impressive feeling
>> to
>> play it.
>> I don't want to flame someone, thats just my oppinion.
>> ----- Original Message ----- 
>> From: "Orin" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Sunday, February 26, 2006 10:27 PM
>> Subject: Re: audyssey: The future of Alchemy's games
>>
>>
>>> Well, what really pist me off is that we had to go through this crap. We
>>> had
>>> to hear those announcements of "The full version will be out on <date>,
>>> when
>>> he knew dam well it wasn't coming out, he wanted to release the demo to
>>> make
>>> us happy and than disappear afterwards. But I guess that's what we 
>>> expect
>>> from a guy who needs to go to high school again in regards to business. 
>>> I
>>> swear, if I was a game developer selling games, I'd probably make alot
>>> more
>>> money than he would, not to mention the fact of setting good prices, not
>>> make a side scroller fiffty dollars. I don't even think the sighted
>>> market
>>> has side scrollers anymore. They have 3d games, which is what we need.
>>> Game
>>> developers say they don't have time? If they have time to build all 
>>> these
>>> side scrollers, than they certainly have time to build a proper true 3D
>>> game
>>> like max was going to be, but the people in the so called community 
>>> runed
>>> it, which isn't the case. It was him, parly. I mean, look. James might 
>>> by
>>> lying to us again, or he was, rather, so therefore, that's why he 
>>> doesn't
>>> wanna creat games anymore. He fears that if he does create games, he 
>>> will
>>> never be trusted. If i remember correctly, after the demo was released 
>>> he
>>> said he'd release the full version, and he nacked the price up to a
>>> wapping
>>> $39.95 and said it was shipping. That was a lye, because if the other
>>> levels
>>> in the game waren't designed yet, how could it be shipping? That just
>>> doesn't make sense to me.
>>>
>>> So, the quote of the day is, "Alchemy game studeos is like a jigsaw
>>> puzzle;
>>> or puzzle, because you don't know what he'll be doing/saying next and 
>>> not
>>> really doing said things.
>>>
>>> That's my prospective on the whole subject, I mean, it's great that Tom
>>> is
>>> taking it over. But that's my subject on Alchemy's Games. I think if Tom
>>> is
>>> doing raceway etc, he should start making 3d games now, since that was
>>> what
>>> Alchemy was going to do.
>>>
>>> Orin.
>>>
>>> P.S. To making 3D games, it not only takes time, but reading. If you 
>>> have
>>> the time to read things about direct X and 3D sound, please don't waist
>>> time
>>> doing so. I don't mean to get or start a flame war, but I don't have the
>>> time, or the brain, to develop games, and I'd like to see more 3D. Okay,
>>> side scrollar is okay but it's pretty much out of standards now.
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "brenda green" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Sunday, February 26, 2006 8:01 AM
>>> Subject: Re: audyssey: The future of Alchemy's games
>>>
>>>
>>>> Well Tom, all I can say here is it's nice to finally find out what is
>>>> really
>>>> happening with these games.
>>>>
>>>> As for saying "I told you so", I can't say that because I really didn't
>>>> say
>>>> anything just copied requests for pre-orders and release dates. What I
>>>> will
>>>> say is instead of spending time flaming me, perhaps those people should
>>>> have
>>>> spent the time considering the information given in my posts. My posts
>>>> were
>>>> not opinion and they were not flaming. They simply stated facts given 
>>>> by
>>>> a
>>>> developer.
>>>>
>>>>
>>>>
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>>>>
>>>
>>>
>>>
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>>
>>
>>
>>
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>
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