Hi, Tom. We have some miner changes, but by and large I want to keep it as close to the 5200 classic we all know, remember, and loved. Smile.
Tom Randall wrote: > Well said Michael. I preordered the game for just that reason, As most of > you on here know I am an Atari nut anyway and I still have several > functioning atari systems around here. In fact I may even have the > original > Monty around here somewhere. My point is what I am excited about is an > audio version of the original. Sure add a few new things if Thomas wants > to, but don't change the thing beyond recognition. > > Regards, > > Tom > > > --- > msn username: [EMAIL PROTECTED] > skype username: lord_amexos > yahoo username: [EMAIL PROTECTED] > > -----Original Message----- > From: [email protected] [mailto:[EMAIL PROTECTED] On > Behalf Of michael feir > Sent: Monday, February 27, 2006 6:23 AM > To: [email protected] > Subject: Re: audyssey: The future of Alchemy's games > > > That's not the point. We're not after realism here. Monty is a game of > reflexes, memory and discovery. It's not meant to be realistic. Those > of us > who bought Monty and have been waiting for it for so long wouldn't be > thrilled if it was changed into a 3d game, It might very well turn out > to be > > an excellent game, but it just wouldn't be a conversion of the classic > 1984 > game of Montezuma's Revenge. There comes a point where adding new > features > wrecks the game or changes it so drastically that it no longer even > remotely > > resembles the original. You're then talking about a whole different game. > > Michael Feir > Creator and former Editor of Audyssey Magazine > 1996-2004 > E-mail: [EMAIL PROTECTED] > > ----- Original Message ----- > From: "Petr Bláha" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Monday, February 27, 2006 12:05 AM > Subject: Re: audyssey: The future of Alchemy's games > > > But in 3D you have much more possibilities what to do. > And the biggest adwantage, it is more realistic as sidescroller. > ----- Original Message ----- > From: "Charles Rivard" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Monday, February 27, 2006 3:50 AM > Subject: Re: audyssey: The future of Alchemy's games > > > >I think that the game that Monty is based on was a side scroller, and > >that's why Monty is a side scroller. It is supposed to be pretty much > >like the old > > game for sighted people, but accessible to the blind. If it were more > > like > > Monkey Business, it would not be Montyzuma's Revenge. > > ----- Original Message ----- > > From: "Petr Bláha" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Sunday, February 26, 2006 7:43 PM > > Subject: Re: audyssey: The future of Alchemy's games > > > > > >> Whether sidescroller or not, that is question. > >> For example Superliam is Sidescroller and it is apsolutely cool, > >> interesting, i played demo for many times, cause i still wanted to be > >> betteer and better. But in case of monty? What a pity it's only > >> sidescroller. Do you remember aztec temple level in Monkey busyness? > >> It was 3D and if monty had been developed the same way as it, that > >> would be much more impressive feeling to > >> play it. > >> I don't want to flame someone, thats just my oppinion. > >> ----- Original Message ----- > >> From: "Orin" <[EMAIL PROTECTED]> > >> To: <[email protected]> > >> Sent: Sunday, February 26, 2006 10:27 PM > >> Subject: Re: audyssey: The future of Alchemy's games > >> > >> > >>> Well, what really pist me off is that we had to go through this > >>> crap. We had to hear those announcements of "The full version will > >>> be out on <date>, when > >>> he knew dam well it wasn't coming out, he wanted to release the > demo to > >>> make > >>> us happy and than disappear afterwards. But I guess that's what we > >>> expect > >>> from a guy who needs to go to high school again in regards to > business. > >>> I > >>> swear, if I was a game developer selling games, I'd probably make alot > >>> more > >>> money than he would, not to mention the fact of setting good > prices, not > >>> make a side scroller fiffty dollars. I don't even think the sighted > >>> market > >>> has side scrollers anymore. They have 3d games, which is what we need. > >>> Game > >>> developers say they don't have time? If they have time to build all > >>> these > >>> side scrollers, than they certainly have time to build a proper > true 3D > >>> game > >>> like max was going to be, but the people in the so called community > >>> runed > >>> it, which isn't the case. It was him, parly. I mean, look. James might > >>> by > >>> lying to us again, or he was, rather, so therefore, that's why he > >>> doesn't > >>> wanna creat games anymore. He fears that if he does create games, he > >>> will > >>> never be trusted. If i remember correctly, after the demo was released > >>> he > >>> said he'd release the full version, and he nacked the price up to a > >>> wapping > >>> $39.95 and said it was shipping. That was a lye, because if the other > >>> levels > >>> in the game waren't designed yet, how could it be shipping? That just > >>> doesn't make sense to me. > >>> > >>> So, the quote of the day is, "Alchemy game studeos is like a jigsaw > >>> puzzle; or puzzle, because you don't know what he'll be doing/saying > >>> next and not > >>> really doing said things. > >>> > >>> That's my prospective on the whole subject, I mean, it's great that > >>> Tom is taking it over. But that's my subject on Alchemy's Games. I > >>> think if Tom is > >>> doing raceway etc, he should start making 3d games now, since that was > >>> what > >>> Alchemy was going to do. > >>> > >>> Orin. > >>> > >>> P.S. To making 3D games, it not only takes time, but reading. If you > >>> have the time to read things about direct X and 3D sound, please > >>> don't waist time > >>> doing so. I don't mean to get or start a flame war, but I don't > have the > >>> time, or the brain, to develop games, and I'd like to see more 3D. > Okay, > >>> side scrollar is okay but it's pretty much out of standards now. > >>> > >>> > >>> ----- Original Message ----- > >>> From: "brenda green" <[EMAIL PROTECTED]> > >>> To: <[email protected]> > >>> Sent: Sunday, February 26, 2006 8:01 AM > >>> Subject: Re: audyssey: The future of Alchemy's games > >>> > >>> > >>>> Well Tom, all I can say here is it's nice to finally find out what > >>>> is really happening with these games. > >>>> > >>>> As for saying "I told you so", I can't say that because I really > >>>> didn't say anything just copied requests for pre-orders and release > >>>> dates. What I will > >>>> say is instead of spending time flaming me, perhaps those people > should > >>>> have > >>>> spent the time considering the information given in my posts. My > posts > >>>> were > >>>> not opinion and they were not flaming. They simply stated facts given > >>>> by > >>>> a > >>>> developer. > >>>> > >>>> > >>>> > >>>> to leave send a blank Email to: > >>>> [EMAIL PROTECTED] > >>>> You can contact the list owners/moderators by Emailing > >>>> [EMAIL PROTECTED] > >>>> to go nomail send a blank message to: > >>>> [EMAIL PROTECTED] > >>>> change "nomail" to "normal" to resume messages. > >>>> Yahoo! Groups Links > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>> > >>> > >>> > >>> to leave send a blank Email to: > >>> [EMAIL PROTECTED] > >>> You can contact the list owners/moderators by Emailing > >>> [EMAIL PROTECTED] > >>> to go nomail send a blank message to: > [EMAIL PROTECTED] > >>> change "nomail" to "normal" to resume messages. > >>> Yahoo! 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