I agree wit hyou Thomas, it is generation problem. I am 22, started to using computer in 1996 or so, but i was interested in computers history, so i know something about old machines like atari, comodore etc, so i understand your enthusiasm in older games, it is part of history, todays game would never exist without these old ones. As the member of younger generation i prefer 3D games. But monty seems to be the great combination of old and new games. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, February 27, 2006 4:55 PM Subject: Re: audyssey: The future of Alchemy's games
> Hi, Orin. > I'm interested to know why you are so aposed to old games. You flat out > said there is no point, but I bet you there is quite a few people on > this list that would disagree with that point of view. I'm one of them. > You see, I think the diference is our ages. I know you are quite a bit > younger than me, and I lived during the 80's at the height of the Atari > madness. Having games like Aliens in the Outback, Pacman Talks, > Montezuma's Revenge, is for me like going back in time and visiting > those games. Games I enjoyed. If you have no personal connection with > them, and then you would likely see them as pointless. > Let me guess you want us old timers to start cranking out what the young > croud of today play like Grand Theft Auto or Mortal Combat IV? > Well, truth is I don't have allot of interest in those sorts of > titles, and neither do I have the resources and or skills to compete > with the major game studios that put out those games. the main reason > the huge sellers are as good as they are is the companies have the money > to higher the best programmers, money to buy the best graphics, audio, > and can afford to have 3 to 10 working on the same project at a time to > get it done so quickly. > > > > Orin wrote: >> Hmm, yeah, that's true. But why remake classic games for the blind, >> there's >> no point. >> >> >> ----- Original Message ----- >> From: "Charles Rivard" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Sunday, February 26, 2006 9:50 PM >> Subject: Re: audyssey: The future of Alchemy's games >> >> >> >I think that the game that Monty is based on was a side scroller, and >> >that's >> > why Monty is a side scroller. It is supposed to be pretty much like >> the >> > old >> > game for sighted people, but accessible to the blind. If it were more >> > like >> > Monkey Business, it would not be Montyzuma's Revenge. >> > ----- Original Message ----- >> > From: "Petr Bláha" <[EMAIL PROTECTED]> >> > To: <[email protected]> >> > Sent: Sunday, February 26, 2006 7:43 PM >> > Subject: Re: audyssey: The future of Alchemy's games >> > >> > >> >> Whether sidescroller or not, that is question. >> >> For example Superliam is Sidescroller and it is apsolutely cool, >> >> interesting, i played demo for many times, cause i still wanted to be >> >> betteer and better. >> >> But in case of monty? What a pity it's only sidescroller. Do you >> remember >> >> aztec temple level in Monkey busyness? It was 3D and if monty had been >> >> developed the same way as it, that would be much more impressive >> feeling >> >> to >> >> play it. >> >> I don't want to flame someone, thats just my oppinion. >> >> ----- Original Message ----- >> >> From: "Orin" <[EMAIL PROTECTED]> >> >> To: <[email protected]> >> >> Sent: Sunday, February 26, 2006 10:27 PM >> >> Subject: Re: audyssey: The future of Alchemy's games >> >> >> >> >> >>> Well, what really pist me off is that we had to go through this >> crap. We >> >>> had >> >>> to hear those announcements of "The full version will be out on >> <date>, >> >>> when >> >>> he knew dam well it wasn't coming out, he wanted to release the >> demo to >> >>> make >> >>> us happy and than disappear afterwards. But I guess that's what we >> >>> expect >> >>> from a guy who needs to go to high school again in regards to >> business. >> >>> I >> >>> swear, if I was a game developer selling games, I'd probably make >> >>> alot >> >>> more >> >>> money than he would, not to mention the fact of setting good >> prices, not >> >>> make a side scroller fiffty dollars. I don't even think the sighted >> >>> market >> >>> has side scrollers anymore. They have 3d games, which is what we >> >>> need. >> >>> Game >> >>> developers say they don't have time? If they have time to build all >> >>> these >> >>> side scrollers, than they certainly have time to build a proper >> true 3D >> >>> game >> >>> like max was going to be, but the people in the so called community >> >>> runed >> >>> it, which isn't the case. It was him, parly. I mean, look. James >> might >> >>> by >> >>> lying to us again, or he was, rather, so therefore, that's why he >> >>> doesn't >> >>> wanna creat games anymore. He fears that if he does create games, he >> >>> will >> >>> never be trusted. If i remember correctly, after the demo was >> released >> >>> he >> >>> said he'd release the full version, and he nacked the price up to a >> >>> wapping >> >>> $39.95 and said it was shipping. That was a lye, because if the other >> >>> levels >> >>> in the game waren't designed yet, how could it be shipping? That just >> >>> doesn't make sense to me. >> >>> >> >>> So, the quote of the day is, "Alchemy game studeos is like a jigsaw >> >>> puzzle; >> >>> or puzzle, because you don't know what he'll be doing/saying next and >> >>> not >> >>> really doing said things. >> >>> >> >>> That's my prospective on the whole subject, I mean, it's great >> that Tom >> >>> is >> >>> taking it over. But that's my subject on Alchemy's Games. I think >> if Tom >> >>> is >> >>> doing raceway etc, he should start making 3d games now, since that >> >>> was >> >>> what >> >>> Alchemy was going to do. >> >>> >> >>> Orin. >> >>> >> >>> P.S. To making 3D games, it not only takes time, but reading. If you >> >>> have >> >>> the time to read things about direct X and 3D sound, please don't >> waist >> >>> time >> >>> doing so. I don't mean to get or start a flame war, but I don't >> have the >> >>> time, or the brain, to develop games, and I'd like to see more 3D. >> Okay, >> >>> side scrollar is okay but it's pretty much out of standards now. >> >>> >> >>> >> >>> ----- Original Message ----- >> >>> From: "brenda green" <[EMAIL PROTECTED]> >> >>> To: <[email protected]> >> >>> Sent: Sunday, February 26, 2006 8:01 AM >> >>> Subject: Re: audyssey: The future of Alchemy's games >> >>> >> >>> >> >>>> Well Tom, all I can say here is it's nice to finally find out what >> >>>> is >> >>>> really >> >>>> happening with these games. >> >>>> >> >>>> As for saying "I told you so", I can't say that because I really >> didn't >> >>>> say >> >>>> anything just copied requests for pre-orders and release dates. >> What I >> >>>> will >> >>>> say is instead of spending time flaming me, perhaps those people >> should >> >>>> have >> >>>> spent the time considering the information given in my posts. My >> posts >> >>>> were >> >>>> not opinion and they were not flaming. They simply stated facts >> given >> >>>> by >> >>>> a >> >>>> developer. >> >>>> >> >>>> >> >>>> >> >>>> to leave send a blank Email to: >> [EMAIL PROTECTED] >> >>>> You can contact the list owners/moderators by Emailing >> >>>> [EMAIL PROTECTED] >> >>>> to go nomail send a blank message to: >> >>>> [EMAIL PROTECTED] >> >>>> change "nomail" to "normal" to resume messages. >> >>>> Yahoo! Groups Links >> >>>> >> >>>> >> >>>> >> >>>> >> >>>> >> >>>> >> >>>> >> >>> >> >>> >> >>> >> >>> to leave send a blank Email to: >> [EMAIL PROTECTED] >> >>> You can contact the list owners/moderators by Emailing >> >>> [EMAIL PROTECTED] >> >>> to go nomail send a blank message to: >> [EMAIL PROTECTED] >> >>> change "nomail" to "normal" to resume messages. >> >>> Yahoo! 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