Hi.
Designing a classic game is far more easy to design over all. Games like 
Chopper Command, Missile Command, Space Invaders, etc are pretty easy to 
design. A developer can design one of those in a matter of months.
Trying to render a copy of Doom III would probably take the dev 
years.Especially, being a one-man show.
Some of the RPG games for the XBox and PS would probably take a single 
developer 5 years to complete. That is not economical.




michael feir wrote:
> There's every point. Those games were terrific fun for sighted people.
> They're a part of our collective culture and history now. Having classic
> games will mean that there's one more area where we can share experience
> with sighted people. The point of any game is fun and classic games are
> certainly that. They're also easier by far to translate into sound 
> than the
> more complex modern games. The sighted gaming world wouldn't have been
> anything like it currently is if things hadn't built up slowly over time.
> People had time to get used to certain concepts before more were flung at
> them. Classic games will offer blind players a necessary step before they
> tackle more immersive modern remakes or completely original games.
> Michael Feir
> Creator and former Editor of Audyssey Magazine
> 1996-2004
> E-mail: [EMAIL PROTECTED]
>
> ----- Original Message -----
> From: "Orin" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, February 27, 2006 6:19 AM
> Subject: Re: audyssey: The future of Alchemy's games
>
>
> Hmm, yeah, that's true. But why remake classic games for the blind, 
> there's
> no point.
>
>
> ----- Original Message -----
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, February 26, 2006 9:50 PM
> Subject: Re: audyssey: The future of Alchemy's games
>
>
> >I think that the game that Monty is based on was a side scroller, and
> >that's
> > why Monty is a side scroller.  It is supposed to be pretty much like the
> > old
> > game for sighted people, but accessible to the blind.  If it were more
> > like
> > Monkey Business, it would not be Montyzuma's Revenge.
> > ----- Original Message -----
> > From: "Petr Bláha" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Sunday, February 26, 2006 7:43 PM
> > Subject: Re: audyssey: The future of Alchemy's games
> >
> >
> >> Whether sidescroller or not, that is question.
> >> For example Superliam is Sidescroller and it is apsolutely cool,
> >> interesting, i played demo for many times, cause i still wanted to be
> >> betteer and better.
> >> But in case of monty? What a pity it's only sidescroller. Do you 
> remember
> >> aztec temple level in Monkey busyness? It was 3D and if monty had been
> >> developed the same way as it, that would be much more impressive 
> feeling
> >> to
> >> play it.
> >> I don't want to flame someone, thats just my oppinion.
> >> ----- Original Message -----
> >> From: "Orin" <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Sunday, February 26, 2006 10:27 PM
> >> Subject: Re: audyssey: The future of Alchemy's games
> >>
> >>
> >>> Well, what really pist me off is that we had to go through this 
> crap. We
> >>> had
> >>> to hear those announcements of "The full version will be out on 
> <date>,
> >>> when
> >>> he knew dam well it wasn't coming out, he wanted to release the 
> demo to
> >>> make
> >>> us happy and than disappear afterwards. But I guess that's what we
> >>> expect
> >>> from a guy who needs to go to high school again in regards to 
> business.
> >>> I
> >>> swear, if I was a game developer selling games, I'd probably make alot
> >>> more
> >>> money than he would, not to mention the fact of setting good 
> prices, not
> >>> make a side scroller fiffty dollars. I don't even think the sighted
> >>> market
> >>> has side scrollers anymore. They have 3d games, which is what we need.
> >>> Game
> >>> developers say they don't have time? If they have time to build all
> >>> these
> >>> side scrollers, than they certainly have time to build a proper 
> true 3D
> >>> game
> >>> like max was going to be, but the people in the so called community
> >>> runed
> >>> it, which isn't the case. It was him, parly. I mean, look. James might
> >>> by
> >>> lying to us again, or he was, rather, so therefore, that's why he
> >>> doesn't
> >>> wanna creat games anymore. He fears that if he does create games, he
> >>> will
> >>> never be trusted. If i remember correctly, after the demo was released
> >>> he
> >>> said he'd release the full version, and he nacked the price up to a
> >>> wapping
> >>> $39.95 and said it was shipping. That was a lye, because if the other
> >>> levels
> >>> in the game waren't designed yet, how could it be shipping? That just
> >>> doesn't make sense to me.
> >>>
> >>> So, the quote of the day is, "Alchemy game studeos is like a jigsaw
> >>> puzzle;
> >>> or puzzle, because you don't know what he'll be doing/saying next and
> >>> not
> >>> really doing said things.
> >>>
> >>> That's my prospective on the whole subject, I mean, it's great 
> that Tom
> >>> is
> >>> taking it over. But that's my subject on Alchemy's Games. I think 
> if Tom
> >>> is
> >>> doing raceway etc, he should start making 3d games now, since that was
> >>> what
> >>> Alchemy was going to do.
> >>>
> >>> Orin.
> >>>
> >>> P.S. To making 3D games, it not only takes time, but reading. If you
> >>> have
> >>> the time to read things about direct X and 3D sound, please don't 
> waist
> >>> time
> >>> doing so. I don't mean to get or start a flame war, but I don't 
> have the
> >>> time, or the brain, to develop games, and I'd like to see more 3D. 
> Okay,
> >>> side scrollar is okay but it's pretty much out of standards now.
> >>>
> >>>
> >>> ----- Original Message -----
> >>> From: "brenda green" <[EMAIL PROTECTED]>
> >>> To: <[email protected]>
> >>> Sent: Sunday, February 26, 2006 8:01 AM
> >>> Subject: Re: audyssey: The future of Alchemy's games
> >>>
> >>>
> >>>> Well Tom, all I can say here is it's nice to finally find out what is
> >>>> really
> >>>> happening with these games.
> >>>>
> >>>> As for saying "I told you so", I can't say that because I really 
> didn't
> >>>> say
> >>>> anything just copied requests for pre-orders and release dates. 
> What I
> >>>> will
> >>>> say is instead of spending time flaming me, perhaps those people 
> should
> >>>> have
> >>>> spent the time considering the information given in my posts. My 
> posts
> >>>> were
> >>>> not opinion and they were not flaming. They simply stated facts given
> >>>> by
> >>>> a
> >>>> developer.
> >>>>
> >>>>
> >>>>
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