Ah, right. I didn't think you were talking about the secret government
project. o_O

I got bored enough with NWN that I didn't persue the community modules.

-Kevin

----- Original Message -----
From: "Jim Campbell" <[EMAIL PROTECTED]>
To: "CF-Community" <[EMAIL PROTECTED]>
Sent: Monday, January 19, 2004 5:13 PM
Subject: Re: Bleak future for videogamers?

> It's the Neverwinter Nights Builder toolset.  I loves it.  I'm of the
> opinion that I paid $50 for that toolset, and Bioware was nice enough to
> add in a full module (NWN) for me to reference.  It's incredibly
> thorough.  You can build scads of different types of adventures -
> throttle the difficulty to the players' levels, write entire
> conversations and storylines... it's even got an extremely robust
> scripting language (basically, C) that you can use.  The Bioware guys
> wrote a NWN Chess game, and I've used it to write a crude set of
> behavior routines I can assign to n spawned monsters so they'll find a
> player and attack him and defend according to what their enemy is doing.
>
> On top of that, you can create and modify your own environments.
> characters, tilesets, special effects and models with GMAX or 3ds max,
> and you've got a hell of a toy.  I've learned a lot about game
> development and programming for that $50.
>
> - Jim
>
> Kevin Graeme wrote:
>
> >What's Aurora?
> >
> >-Kevin
> >
> >----- Original Message -----
> >From: "Jim Campbell" <[EMAIL PROTECTED]>
> >To: "CF-Community" <[EMAIL PROTECTED]>
> >Sent: Monday, January 19, 2004 5:02 PM
> >Subject: Re: Bleak future for videogamers?
> >
> >
> >
> >
> >>The last update to Neverwinter Nights pretty much ruined Aurora, too.
> >>It throws DLL errors before it even opens now, and I get tons of fatal
> >>crashes when I try to open up hackpacks or even standard terrain
> >>objects.  Very frustrating.
> >>
> >>- Jim
> >>
> >>Kevin Graeme wrote:
> >>
> >>
> >>
> >>>I will be talking to the early adopters, but I've already resigned
myself
> >>>
> >>>
> >to
> >
> >
> >>>not purchasing HalfLife 2 because of Steam.
> >>>
> >>>One of the things that really pisses me off about the game industry is
> >>>
> >>>
> >the
> >
> >
> >>>updates that break things. The latest patch to Neverwinter Nights kills
> >>>virtual CD mounting. I rip my games to virtual disks so that I don't
have
> >>>
> >>>
> >to
> >
> >
> >>>swap CDs. Anything that breaks that can kiss my ass.
> >>>
> >>>-Kevin
> >>>
> >>>----- Original Message -----
> >>>From: "Angel Stewart" <[EMAIL PROTECTED]>
> >>>To: "CF-Community" <[EMAIL PROTECTED]>
> >>>Sent: Monday, January 19, 2004 9:11 AM
> >>>Subject: RE: Bleak future for videogamers?
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>>What do you think about Valve's attempts to deliver games via
streaming
> >>>>and a pay for play model?
> >>>>The STEAM engine is designed to allow them to do just that.
> >>>>You will be able to 'purchase' Half Life 2 over Steam and have the
game
> >>>>streamed to you in portions as you needed it.
> >>>>Also, what effect do you think hardware Digital Rights Management will
> >>>>have on how we purchase games?
> >>>>Taking the consoles, specifically the Xbox, there does seem to be a
> >>>>gradual testing of the market's acceptance of purchasing new or
expanded
> >>>>components online, and generally having to play on Xbox Live to extend
> >>>>your gaming experience or to unlock certain things in the game you
> >>>>bought.
> >>>>The upcoming (maybe) Phantom is based on a completely Online model.
> >>>>Where all the games,demos,previews etc. are streamed over broadband to
> >>>>the console.
> >>>>
> >>>>-Gel
> >>>>
> >>>>-----Original Message-----
> >>>>From: Kwang Suh [mailto:[EMAIL PROTECTED]
> >>>>
> >>>>
> >>>>1. Get back to me in 10 years, when we'll still be buying software off
> >>>>the
> >>>>shelf.
> >>>>2. Might?  Ever heard of the Dreamcast, which was utterly destroyed
> >>>>because
> >>>>of rampant pirating?  Hackers just love a challenge...
> >>>>3. Why?  Because it uses PC parts?  Please.  The whole the success of
> >>>>the PC
> >>>>is precisely because it's open.  Remember the Amiga?  The TRS-80?  The
> >>>>Commodore 64?  Atari ST?  Apple?  (ok, they're still around, with
their
> >>>>2%
> >>>>market share).  All died because of their closed architecture - their
> >>>>very
> >>>>limited expandability, and limited availability of parts from one
> >>>>manufacturer, and the requirement of software companies to port their
> >>>>software to that platform's specific OS (which was expensive, and
> >>>>eventually
> >>>>not worth it).
> >>>>Even if a whole bunch of manufacturers decide to implement a closed
> >>>>architecture (which will never happen), other manufacturers will
appear
> >>>>that
> >>>>will offer an open architecture.
> >>>>Another thing: internet bandwidth is expensive and will remain so for
a
> >>>>long
> >>>>time as telcoms still try to recoup costs from rewiring their
> >>>>infrastructure.  It will remain much cheaper to press CD/DVDs and ship
> >>>>them
> >>>>to stores than to have customers download a 14 gig game.
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>---
> >>>>Outgoing mail is certified Virus Free.
> >>>>Checked by AVG anti-virus system (http://www.grisoft.com).
> >>>>Version: 6.0.559 / Virus Database: 351 - Release Date: 1/7/2004
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >
>
[Todays Threads] [This Message] [Subscription] [Fast Unsubscribe] [User Settings]

Reply via email to