What's Aurora?

-Kevin

----- Original Message -----
From: "Jim Campbell" <[EMAIL PROTECTED]>
To: "CF-Community" <[EMAIL PROTECTED]>
Sent: Monday, January 19, 2004 5:02 PM
Subject: Re: Bleak future for videogamers?

> The last update to Neverwinter Nights pretty much ruined Aurora, too.
> It throws DLL errors before it even opens now, and I get tons of fatal
> crashes when I try to open up hackpacks or even standard terrain
> objects.  Very frustrating.
>
> - Jim
>
> Kevin Graeme wrote:
>
> >I will be talking to the early adopters, but I've already resigned myself
to
> >not purchasing HalfLife 2 because of Steam.
> >
> >One of the things that really pisses me off about the game industry is
the
> >updates that break things. The latest patch to Neverwinter Nights kills
> >virtual CD mounting. I rip my games to virtual disks so that I don't have
to
> >swap CDs. Anything that breaks that can kiss my ass.
> >
> >-Kevin
> >
> >----- Original Message -----
> >From: "Angel Stewart" <[EMAIL PROTECTED]>
> >To: "CF-Community" <[EMAIL PROTECTED]>
> >Sent: Monday, January 19, 2004 9:11 AM
> >Subject: RE: Bleak future for videogamers?
> >
> >
> >
> >
> >>What do you think about Valve's attempts to deliver games via streaming
> >>and a pay for play model?
> >>The STEAM engine is designed to allow them to do just that.
> >>You will be able to 'purchase' Half Life 2 over Steam and have the game
> >>streamed to you in portions as you needed it.
> >>Also, what effect do you think hardware Digital Rights Management will
> >>have on how we purchase games?
> >>Taking the consoles, specifically the Xbox, there does seem to be a
> >>gradual testing of the market's acceptance of purchasing new or expanded
> >>components online, and generally having to play on Xbox Live to extend
> >>your gaming experience or to unlock certain things in the game you
> >>bought.
> >>The upcoming (maybe) Phantom is based on a completely Online model.
> >>Where all the games,demos,previews etc. are streamed over broadband to
> >>the console.
> >>
> >>-Gel
> >>
> >>-----Original Message-----
> >>From: Kwang Suh [mailto:[EMAIL PROTECTED]
> >>
> >>
> >>1. Get back to me in 10 years, when we'll still be buying software off
> >>the
> >>shelf.
> >>2. Might?  Ever heard of the Dreamcast, which was utterly destroyed
> >>because
> >>of rampant pirating?  Hackers just love a challenge...
> >>3. Why?  Because it uses PC parts?  Please.  The whole the success of
> >>the PC
> >>is precisely because it's open.  Remember the Amiga?  The TRS-80?  The
> >>Commodore 64?  Atari ST?  Apple?  (ok, they're still around, with their
> >>2%
> >>market share).  All died because of their closed architecture - their
> >>very
> >>limited expandability, and limited availability of parts from one
> >>manufacturer, and the requirement of software companies to port their
> >>software to that platform's specific OS (which was expensive, and
> >>eventually
> >>not worth it).
> >>Even if a whole bunch of manufacturers decide to implement a closed
> >>architecture (which will never happen), other manufacturers will appear
> >>that
> >>will offer an open architecture.
> >>Another thing: internet bandwidth is expensive and will remain so for a
> >>long
> >>time as telcoms still try to recoup costs from rewiring their
> >>infrastructure.  It will remain much cheaper to press CD/DVDs and ship
> >>them
> >>to stores than to have customers download a 14 gig game.
> >>
> >>
> >>
> >>
> >>
> >>---
> >>Outgoing mail is certified Virus Free.
> >>Checked by AVG anti-virus system (http://www.grisoft.com).
> >>Version: 6.0.559 / Virus Database: 351 - Release Date: 1/7/2004
> >>
> >>
> >>
> >>
> >>
> >>
> >
>
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