Martin Ellison wrote:
I should also add, in regard to the icon controversy:
The user interface should be organized around the user's workflow (that
is, the workflow of whoever is editing the video using Cinelerra) . The
important thing is that they are able to manipulate the workspace (the
media assets, the clips, the EDL) in the way most conducive to producing
the right output. The visual appearance of the interface is important to
the extent that it facilitates or hinders that purpose eg can the user
find thae function that they need by looking at the icons? is the
interface clear and easy to read?
I would toss out there that beyond even actual usability, in my
experience a polished look to an application can make a bigger
difference than it "should." Don't underestimate the psychological
effect that a friendly, professional looking GUI has on a user. For a
tool like Cinelerra, which already has a steep, steep learning curve,
it's somewhat important to give as many hints to a new user that it's
going to work out in the end.
I certainly understand that in a developer resource-constrained project
like this, it's probably better to focus on core functionality until
that's pretty solid. The plan I saw described recently seems
reasonable, and as someone who's probably not going to contribute to
development any time soon, I'm not going to make any demands...
I would just suggest that users often find instabilities more tolerable
if the rest of the interface seems to have been well-designed.
Thanks to the devs and everyone for a great project.
joey
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