Thanks Bill !!

On Monday, June 18, 2012 5:19:06 PM UTC+5:30, Bill Caputo wrote:
>
>
> On Jun 18, 2012, at 6:37 AM, Murtaza Husain wrote: 
>
> > Bill that is very interesting. So how do you make them learn. 
>
> Haha, I don't make anyone do *anything* on my team (I'm not exaggerating). 
> My first (and more or less last) directive as team-lead is to declare it a 
> team of peers. We ask people to join us who want to do what's needed for us 
> to succeed. At most we will explain that the team uses clojure (and 
> javascript and ruby, and something new when we need it) and if they aren't 
> *eager* to learn new things to solve problems (and that's obvious in about 
> 30 seconds of interviewing), there's no point in wasting our time. 
>
> > Do you pair them up with someone who knows on some task? I mean how do 
> you structure learning ? 
>
> If this stuff was reducible to rules, you wouldn't need learners, you 
> could do the whole training bit - maybe even write a program to write code 
> for you. Hire people who like to learn, put them on the team. That's it. 
> The team figures it out from there (i.e. different in each case, based on 
> personalities, languages, tasks, goals, current deadlines, etc.) 
>
> > Bcoz as you mentioned that put them into a team where everyone likes to 
> share, however everyone may be working on things above them, 
>
> If getting this person up to speed is important for team's success, there 
> is nothing above them... there is only velocity. If velocity is more 
> important than learning, the ramp-up time will be longer... if the wider 
> organization values speed over competence, you'll get shitty code (that's 
> not a learning clojure issue). 
>
> > and they may not be able to grasp, and they may also not have time. 
>
> If either of these are true - and we made the mistake of asking them to 
> join our team - they wouldn't be around long enough for it to matter. 
>
> bill 
>
>
>

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