Universal doesn't mean armv6 and armv7 in this case: it means you have a 
dedicated iPad interface too. If you don't, don't set it to universal. There 
are no armv6 iPads, although I don't see why you wouldn't be able to submit an 
app that contains both architectures.

Have you tested your build on your supported devices? That is, an armv6 device, 
an armv7 iPhone and an iPad? If they all work, you should be ok. When you 
submit an app, there generally is a pretty informative error message if it 
doesn't pass validation. What does it say?

Hank

On Nov 11, 2011, at 3:59 PM, Development wrote:

> ok... since I'm apparently stupid... Why, if I set my build setting in the 
> summary to universal am I rejected? do I need to change this to iPhone? And 
> when I do of course I loose iPad specifics as well as the full screen 
> interface.... I guess I don't understand what I'm supposed to do now.
> 
> 
> On Nov 11, 2011, at 1:52 PM, Heijink, Hank wrote:
> 
>> No, it means you can only build for armv7 devices. Those include the iPhone 
>> 3GS and any newer iPhones, the equivalent iPod Touch models (I believe the 
>> third generation is the first, but I always get confused about which iPod is 
>> which), and all the iPad models.
>> 
>> You're right that it will limit your supported devices, but not as much as 
>> you think, and yes, your only option is to get the developer to recompile 
>> the library or find another one.
> 

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