when all you have is a rocket launcher, every problem looks like rocket bait.


--


On 9 Apr, 2014, at 0:52, Maxthon Chan <xcvi...@me.com> wrote:

> LOL
> 
> I actually used cramfs once in a game carried the rules database. The rules 
> are so complicated so I tried to make it smaller without sacrificing the 
> efficiency of the game code. Ended up using cramfs for that.
> 
> On Apr 9, 2014, at 15:49, Charles Srstka <cocoa...@charlessoft.com> wrote:
> 
>> On Apr 9, 2014, at 2:20 AM, Maxthon Chan <xcvi...@me.com> wrote:
>> 
>>> I’d recommend cramfs as it is a real filesystem that is optimised to be 
>>> expanded in-memory.
>> 
>> Not complicated enough. I'd recommend encrypting the whole thing with an 
>> AES-256 key which is encrypted using elliptical-curve cryptography, and 
>> stuff it into a disk image (NDIF, ADC compression) and compress that using 
>> zlib, LZMA, and the old PKZIP Implode algorithm. Then, encode the resulting 
>> bytes by finding the first offset at which each digit occurs in the decimal 
>> representation of pi, then encode the octal representation of those numbers 
>> in EBCDIC format, then compress it again and encode the resulting bytes as 
>> offsets into an Ogg Vorbis recording of the soundtrack to Star Trek V: The 
>> Final Frontier.
>> 
>> Because why the hell not?
>> 
>> Charles
>> 
> 
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