The game never saw the light of day actually, and we was on the way 
reimplementing libcramfs in BSD license.

On Apr 11, 2014, at 22:56, Fritz Anderson <fri...@manoverboard.org> wrote:

> (The attribution chain is wrong, because I’m coming to this after the message 
> that raised libcramfs.)
> 
> It’s remarkably hard to get an answer to this, so I may be talking through my 
> hat:
> 
> Does this involve linking libcramfs.a into the binary you distribute? Have 
> you published the source of your app?
> 
>       — F
> 
> 
> On 10 Apr 2014, at 2:16 AM, Michael Watson <mikey-...@bungie.org> wrote:
> 
>> On 9 Apr, 2014, at 0:52, Maxthon Chan <xcvi...@me.com> wrote:
>> 
>>> LOL
>>> 
>>> I actually used cramfs once in a game carried the rules database. The rules 
>>> are so complicated so I tried to make it smaller without sacrificing the 
>>> efficiency of the game code. Ended up using cramfs for that.
>>> 
> 
> 
> _______________________________________________
> 
> Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)
> 
> Please do not post admin requests or moderator comments to the list.
> Contact the moderators at cocoa-dev-admins(at)lists.apple.com
> 
> Help/Unsubscribe/Update your Subscription:
> https://lists.apple.com/mailman/options/cocoa-dev/xcvista%40me.com
> 
> This email sent to xcvi...@me.com

Attachment: signature.asc
Description: Message signed with OpenPGP using GPGMail

_______________________________________________

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com

Reply via email to