The game never saw the light of day actually, and we was on the way reimplementing libcramfs in BSD license.
On Apr 11, 2014, at 22:56, Fritz Anderson <fri...@manoverboard.org> wrote: > (The attribution chain is wrong, because I’m coming to this after the message > that raised libcramfs.) > > It’s remarkably hard to get an answer to this, so I may be talking through my > hat: > > Does this involve linking libcramfs.a into the binary you distribute? Have > you published the source of your app? > > — F > > > On 10 Apr 2014, at 2:16 AM, Michael Watson <mikey-...@bungie.org> wrote: > >> On 9 Apr, 2014, at 0:52, Maxthon Chan <xcvi...@me.com> wrote: >> >>> LOL >>> >>> I actually used cramfs once in a game carried the rules database. The rules >>> are so complicated so I tried to make it smaller without sacrificing the >>> efficiency of the game code. Ended up using cramfs for that. >>> > > > _______________________________________________ > > Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) > > Please do not post admin requests or moderator comments to the list. > Contact the moderators at cocoa-dev-admins(at)lists.apple.com > > Help/Unsubscribe/Update your Subscription: > https://lists.apple.com/mailman/options/cocoa-dev/xcvista%40me.com > > This email sent to xcvi...@me.com
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