LOL

I actually used cramfs once in a game carried the rules database. The rules are 
so complicated so I tried to make it smaller without sacrificing the efficiency 
of the game code. Ended up using cramfs for that.

On Apr 9, 2014, at 15:49, Charles Srstka <cocoa...@charlessoft.com> wrote:

> On Apr 9, 2014, at 2:20 AM, Maxthon Chan <xcvi...@me.com> wrote:
> 
>> I’d recommend cramfs as it is a real filesystem that is optimised to be 
>> expanded in-memory.
> 
> Not complicated enough. I'd recommend encrypting the whole thing with an 
> AES-256 key which is encrypted using elliptical-curve cryptography, and stuff 
> it into a disk image (NDIF, ADC compression) and compress that using zlib, 
> LZMA, and the old PKZIP Implode algorithm. Then, encode the resulting bytes 
> by finding the first offset at which each digit occurs in the decimal 
> representation of pi, then encode the octal representation of those numbers 
> in EBCDIC format, then compress it again and encode the resulting bytes as 
> offsets into an Ogg Vorbis recording of the soundtrack to Star Trek V: The 
> Final Frontier.
> 
> Because why the hell not?
> 
> Charles
> 

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