How does it deal with other gtp commands sent to it?    Perhaps it can
be used.   Maybe Christoph can experiment with it.

- Don


Rémi Coulom wrote:
> Don Dailey wrote:
>> I saw that you made an illegal move! 
>> The way to do this is to the take the viewing client and hack it.   
>> Then you would get a nice gui and legal move testing (at the least the
>> package to do legal move testing is there even if it's not being used.)
>>
>> If you are typing your moves in manually,  you could at least pull the
>> object oriented gogame package out and use it to verify the moves so you
>> don't mistype an illegal move.   It's dirt simple to use.
>>
>> I could probably do a gui since I plan to build a graphical engine
>> client anyway.    But I don't really want humans playing except as a
>> special experiment. 
>>
>> - Don
> Note that the "gtpdisplay" tool that comes with gogui does this
> already. You enter moves in the GUI, and they are sent as reply to the
> "genmove" command.
>
> http://gogui.sourceforge.net/doc/reference-gtpdisplay.html
>
> Rémi
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>
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