> -----Original Message-----
> From: Don Dailey <[EMAIL PROTECTED]>
> To: computer-go <computer-go@computer-go.org>
> Sent: Mon, 11 Aug 2008 11:09 pm
> Subject: Re: [computer-go] Re: What's happening at the European Go Congress?



> On Tue, 2008-08-12 at 11:50 +0900, Darren Cook wrote:
> > > Also, if you are down 8 or 9 stones, maximizing your winning chances is
> > > still the right strategy, right?   
> > 
> > With MCTS algorithms the error margin is high at the start of the game,
> > and low in the endgame. In a handicap game against a stronger opponent
> > the assumption is that the weaker player will make more mistakes (i.e.
> > has a higher error margin overall). But MCTS programs don't see it that
> > way - their opponent model is the same strength as they are. So they
> > choose a move that gives them 95% (+/- 20%) win (against themselves)
> > instead of the better move that they only gives them a 90% (+/- 20%) win
> > (against themselves). (I.e. I'm saying their error margin in the opening
> > is much greater than the difference in their estimate of move values.)

> There could be something to that.  

> Do you believe that they will play the 90% move if they are told they
> are not really down 9 stones? 


> I did a bunch of experiments and ALWAYS got a reduced wins when I faked
> the komi.   But there are a million ways to do this and I may not have
> stumbled on the right way.






If my engine plays in a high handicap game (and it has to be a pretty high 
handicap), 
for the first moves, it can't see a difference for any moves and plays 
randomly. 
I can fix this by making the playout asymetrical. I make the playout moves for 
black 
lighter (higher probability of being random). With this adjustment, it makes 
reasonable 
looking moves. I haven't tested this extensively because I don't have any need 
for an 
engine that plays better in high handicap games.
















- Dave Hillis













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