How do you perform the neuro-evolution? What sort of genetic operators do you have? Do you have any sort of crossover? How do you represent the board and moves to the networks?
- George On Fri, Feb 13, 2009 at 2:42 PM, Ernest Galbrun <ernest.galb...@gmail.com> wrote: > Hello, > I would like to share my project with you : I have developped a program > trying to mimic evolution through the competition of artificial go players. > The players are made of totally mutable artificial neural networks, and the > compete against each other in a never ending tournament, randomly mutating > and reproducing when they are successful. I have also implemented a way to > share innovation among every program. I am currently looking for additional > volunteer (we are 4 at the moment) to try this out. > If you are interested, pleas feel free to answer here, or directly email me. > I have just created a blog whose purpose will be to explain how my program > work and to tell how it is going. > (As for now, it has been running consistently for about a month, the players > are still rather passive, trying to play patterns assuring them the greatest > territory possible.) > Here is the url of my blog : http://goia-hephaestos.blogspot.com/ > Ernest Galbrun > > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ > _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/