How do you perform the neuro-evolution?  What sort of genetic
operators do you have?  Do you have any sort of crossover?  How do you
represent the board and moves to the networks?

- George

On Fri, Feb 13, 2009 at 2:42 PM, Ernest Galbrun
<ernest.galb...@gmail.com> wrote:
> Hello,
> I would like to share my project with you : I have developped a program
> trying to mimic evolution through the competition of artificial go players.
> The players are made of totally mutable artificial neural networks, and the
> compete against each other in a never ending tournament, randomly mutating
> and reproducing when they are successful. I have also implemented a way to
> share innovation among every program. I am currently looking for additional
> volunteer (we are 4 at the moment) to try this out.
> If you are interested, pleas feel free to answer here, or directly email me.
> I have just created a blog whose purpose will be to explain how my program
> work and to tell how it is going.
> (As for now, it has been running consistently for about a month, the players
> are still rather passive, trying to play patterns assuring them the greatest
> territory possible.)
> Here is the url of my blog : http://goia-hephaestos.blogspot.com/
> Ernest Galbrun
>
>
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