It's pretty incredible for sure. s. On Mar 14, 2016 2:20 PM, "Jim O'Flaherty" <jim.oflaherty...@gmail.com> wrote:
> Whatever the case, a huge turn has been made and the next 5 years in Go > are going to be surprising and absolutely fascinating. For a game that > +2,500 years old, I'm beyond euphoric to be alive to get to witness this. > > > On Mon, Mar 14, 2016 at 4:15 PM, Darren Cook <dar...@dcook.org> wrote: > >> > You can also look at the score differentials. If the game is perfect, >> > then the game ends up on 7 points every time. If players made one >> > small error (2 points), then the distribution would be much narrower >> > than it is. >> >> I was with you up to this point, but players (computer and strong >> humans) play to win, not to maximize the score. So a small error in the >> opening or middle game can literally be worth anything by the time the >> game ends. >> >> > I am certain that there is a vast gap between humans and perfect >> > play. Maybe 24 points? Four stones?? >> >> 24pts would be about two stones (if each handicap stone is twice komi, >> e.g. see http://senseis.xmp.net/?topic=2464). >> >> The old saying is that a pro would need to take 3 to 4 stones against >> god (i.e. perfect play). >> >> Darren >> _______________________________________________ >> Computer-go mailing list >> Computer-go@computer-go.org >> http://computer-go.org/mailman/listinfo/computer-go >> > > > _______________________________________________ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go >
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