Congratulations,  Matthew!

> An idle thought, for humans trying to beat computers: after choosing
> your move in a difficult part of the game, you could play (waste) a ko
> threat and then quickly play the real move, to deprive the computer of
> pondering time.

This might become post of the month!

Of course, it is not very enjoyable for the programmer's scene
to find or design ugly human counter-strategies. But at least it
is better when we find them instead of being surprised by human
players (John Tromp, for instance) in some decisive game or match.

More generally, one might ask for anti-bot-strategies who
devalue large parts of the current MCTS tree.

Ingo.

By the way, also for bots versus bots such a strategy might have
some merits.
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