Congratulations, Matthew! > An idle thought, for humans trying to beat computers: after choosing > your move in a difficult part of the game, you could play (waste) a ko > threat and then quickly play the real move, to deprive the computer of > pondering time.
This might become post of the month! Of course, it is not very enjoyable for the programmer's scene to find or design ugly human counter-strategies. But at least it is better when we find them instead of being surprised by human players (John Tromp, for instance) in some decisive game or match. More generally, one might ask for anti-bot-strategies who devalue large parts of the current MCTS tree. Ingo. By the way, also for bots versus bots such a strategy might have some merits. -- GRATIS: Spider-Man 1-3 sowie 300 weitere Videos! Jetzt freischalten! http://portal.gmx.net/de/go/maxdome _______________________________________________ Computer-go mailing list Computer-go@dvandva.org http://dvandva.org/cgi-bin/mailman/listinfo/computer-go