Just to let you know: I did a comparison of the playings strength vs. playouts.
This time I used 4 times the oakfoam playouts for pachi (eg. 1000 for oakfoam 4000 for pachi) The graph shows how bad we become (in comparison) with more playouts:(. >From the games the first impression is, that the joseki becomes worse with more playouts e.g. http://www.physik.de/playouts2.pdf The plot is 1050 games fitted with a 5th order polynome. The borders of the plot are not statistical significant! Thanks for every hint :) Detlef Am Montag, den 18.11.2013, 22:45 +0100 schrieb Detlef Schmicker: > Am Montag, den 18.11.2013, 21:11 +0100 schrieb Petr Baudis: > > On Sun, Nov 17, 2013 at 03:11:22PM +0100, Erik van der Werf wrote: > > > make sure Pachi isn't doing any kind of pondering in the > > > background. > > > > Indeed, Pachi will ponder by default. Turn pondering off by passing > > > > pondering=0 > > > > on the commandline. > > Thanks a lot for the hint!!! From the command line documentation I > thought pondering is off by default.and I did not check it:( > > > > > > > pachi -d 0 -t =4000 -r chinese threads=1,max_tree_size=2048 > > > > Also, it may be worth passing pass_all_alive unless you are doing a > > sophisticated scoring procedure, to make sure Pachi captures all dead > > groups at the end of the game. > > > > P.S.: Do your results imply that on 4000 playouts/move, oakfoam is > > quite stronger than Pachi now? I'd love to hear more. :) How does the > > playout speed compare? > > Yes, we play even with 1000 against this settings. But I did not take > pondering into account, as I thought it is turned off. Therefore I do > not know if pachi really played 4000 playouts, as I thought. > > We have a little less than 1000 playouts/core/second. And my main aim is > to get the iPad version strong, therefore the strength with lower > playouts is more important to me. > > I did not optimize parameter against pachi alown, I started running clop > with three opponents gnugo level 10, pachi with this setting and > > /home/detlef/fuego-1.1/fuegomain/fuego > > with setting > uct_param_player ignore_clock 1 > uct_param_player max_games 3000 > uct_param_player resign_min_games 5000 > uct_max_memory 300000000 > > All 4 programs have comparable strenght than. > > Always happy to share any idea:) > > Detlef > > > > > > > _______________________________________________ > Computer-go mailing list > Computer-go@dvandva.org > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go > _______________________________________________ Computer-go mailing list Computer-go@dvandva.org http://dvandva.org/cgi-bin/mailman/listinfo/computer-go