There's only 3 possible reasons

1. Insufficient bandwidth
2. Hardware issue (your server end or network hardware)
3. Issue within the game.

That being said, in CSS, zombie escape servers never ran without choke or loss of tickrate when they were over 40+ slots or more full. Didn't matter if you were behind 1Gbps or how powerfull the system was. When 1 core where the server runs is saturated, then it's lag time.

-ics

arnold lam kirjoitti:
Server starts to lag when it uses 10mbps, where did the 8mbps went? I rented this just for 1 of my csgo servers.

------------------------------------------------------------------------
Date: Sun, 24 Nov 2013 16:22:30 +0100
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] Huge loss problem

18.20mbit is very low... so maybe that's the issue....


On Sun, Nov 24, 2013 at 4:17 PM, arnold lam <[email protected] <mailto:[email protected]>> wrote:

    Here is the result. I tested it at 23:17pm.


    root@arnold:~# speedtest-cli
    Retrieving speedtest.net <http://speedtest.net> configuration...
    Retrieving speedtest.net <http://speedtest.net> server list...
    Testing from SunnyVision Limited (124.248.225.130)...
    Selecting best server based on ping...
    Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms
    Testing download speed........................................
    Download: 45.09 Mbit/s
    Testing upload speed..................................................
    Upload: 18.20 Mbit/s
    root@arnold:~#


    ------------------------------------------------------------------------
    Date: Sun, 24 Nov 2013 07:06:14 -0800
    From: [email protected] <mailto:[email protected]>

    To: [email protected]
    <mailto:[email protected]>
    Subject: Re: [Csgo_servers] Huge loss problem

    You have some good hardware so I doubt it is the problem. About
    how many players does it choke at?

    I also suggest running a speed test yourself to verify the speeds
    you're receiving. 100Mb is good but more is preferred.

    You can check out a cli version of the speedtest from Github since
    you (hopefully) aren't running X in the background. Make sure you
    run the test without the DS running.

    Good luck https://github.com/sivel/speedtest-cli

    On Nov 24, 2013 7:01 AM, "Marco Padovan" <[email protected]
    <mailto:[email protected]>> wrote:

        Ah ok... 30 on 32 is fine then...

        You should ask your system administrator to review what's the
        bottleneck.

        Could be either CPU or network if that happens only when
        crossing a certain amount of players/load

        Marco Padovan
        Chief Technical Officer
        http://www.hiperz.com


        On Sun, Nov 24, 2013 at 3:55 PM, arnold lam
        <[email protected] <mailto:[email protected]>> wrote:

            Yes I have been running Ubuntu 12.04 since I have s tarted
            this server.
            Also, I made it run on 32 tick. My server simply cannot
            handle 64 tick. But I can handle 32 tick perfectly.


            
------------------------------------------------------------------------
            Date: Sun, 24 Nov 2013 15:51:59 +0100

            From: [email protected] <mailto:[email protected]>
            To: [email protected]
            <mailto:[email protected]>
            Subject: Re: [Csgo_servers] Huge loss problem

            As, that should never ever go below 64 or 128 (based on
            the tickrate your are using) for long time...

            Make sure you server is properly setup to handle that
            load... where you running it on ubuntu 12.04 even while
            you were hosting at home?

            Marco Padovan
            Chief Technical Officer
            http://www.hiperz.com <http://www.hiperz.com/>


            On Sun, Nov 24, 2013 at 3:48 PM, arnold lam
            <[email protected] <mailto:[email protected]>>
            wrote:

                The SV is the value that counts the tickrate in
                net_graph 1. If it is throttled, what should I do to
                reduce this lag/choke?
                Thanks.

                
------------------------------------------------------------------------
                Date: Sun, 24 Nov 2013 15:31:04 +0100
                From: [email protected] <mailto:[email protected]>
                To: [email protected]
                <mailto:[email protected]>
                Subject: Re: [Csgo_servers] Huge loss problem


                Hi,

                you should test also the upload... there are some
                datacenters around that selle connection with
                throttled upload speed to outside destinations and
                untrotthled downloads

                What do you mean with: "SV barely drops lower than 30" ?

                Marco Padovan
                Chief Technical Officer
                http://www.hiperz.com


                On Sun, Nov 24, 2013 at 2:29 PM, arnold lam
                <[email protected]
                <mailto:[email protected]>> wrote:

                    Hi everyone,

                    Recently I have rented a dedicated server in a
                    datacenter. Before I host my servers at home
                    without any loss problem.
                    However after switching to the new dedicated
                    server, packet loss will happen when the server is
                    filled with players.

                    I host a 45 slot zombie escape server. With a
                    100mbps full duplex connection.

                    Here are some specs of my server:
                    Ubuntu 12.04
                    8GB RAM
                    E3-1275v2
                    100Mbps port

                    Something that I know is according to iftop, when
                    it reaches 13.5Mb(megabit), server will start to
                    have loss and choke.
                    Loss goes above 50% which makes gameplay impossible.
                    I have contacted the support and they said its not
                    their problem.
                    I can download a 100MB file in 10 seconds, 100mbps
                    seems legit and they have tested the upload speed
                    for me. Both working.
                    SV barely drops lower than 30.

                    My rate settings:
                    sv_minrate 25000
                    sv_maxrate 100000
                    net_splitpacket_maxrate 75000





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