I guess this is a bandwidth tmr, I've semt them an email about this issue, hope 
they will bring some good news. 

Since today is Sunday so they will respond tomorrow.

> On 24 Nov, 2013, at 11:34 pm, "ics" <[email protected]> wrote:
> 
> There's only 3 possible reasons
> 
> 1. Insufficient bandwidth
> 2. Hardware issue (your server end or network hardware)
> 3. Issue within the game.
> 
> That being said, in CSS, zombie escape servers never ran without choke or 
> loss of tickrate when they were over 40+ slots or more full. Didn't matter if 
> you were behind 1Gbps or how powerfull the system was. When 1 core where the 
> server runs is saturated, then it's lag time.
> 
> -ics
> 
> arnold lam kirjoitti:
>> Server starts to lag when it uses 10mbps, where did the 8mbps went? I rented 
>> this just for 1 of my csgo servers.
>> 
>> ------------------------------------------------------------------------
>> Date: Sun, 24 Nov 2013 16:22:30 +0100
>> From: [email protected]
>> To: [email protected]
>> Subject: Re: [Csgo_servers] Huge loss problem
>> 
>> 18.20mbit is very low... so maybe that's the issue....
>> 
>> 
>> On Sun, Nov 24, 2013 at 4:17 PM, arnold lam <[email protected] 
>> <mailto:[email protected]>> wrote:
>> 
>>    Here is the result. I tested it at 23:17pm.
>> 
>> 
>>    root@arnold:~# speedtest-cli
>>    Retrieving speedtest.net <http://speedtest.net> configuration...
>>    Retrieving speedtest.net <http://speedtest.net> server list...
>>    Testing from SunnyVision Limited (124.248.225.130)...
>>    Selecting best server based on ping...
>>    Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms
>>    Testing download speed........................................
>>    Download: 45.09 Mbit/s
>>    Testing upload speed..................................................
>>    Upload: 18.20 Mbit/s
>>    root@arnold:~#
>> 
>> 
>>    ------------------------------------------------------------------------
>>    Date: Sun, 24 Nov 2013 07:06:14 -0800
>>    From: [email protected] <mailto:[email protected]>
>> 
>>    To: [email protected]
>>    <mailto:[email protected]>
>>    Subject: Re: [Csgo_servers] Huge loss problem
>> 
>>    You have some good hardware so I doubt it is the problem. About
>>    how many players does it choke at?
>> 
>>    I also suggest running a speed test yourself to verify the speeds
>>    you're receiving. 100Mb is good but more is preferred.
>> 
>>    You can check out a cli version of the speedtest from Github since
>>    you (hopefully) aren't running X in the background. Make sure you
>>    run the test without the DS running.
>> 
>>    Good luck https://github.com/sivel/speedtest-cli
>> 
>>    On Nov 24, 2013 7:01 AM, "Marco Padovan" <[email protected]
>>    <mailto:[email protected]>> wrote:
>> 
>>        Ah ok... 30 on 32 is fine then...
>> 
>>        You should ask your system administrator to review what's the
>>        bottleneck.
>> 
>>        Could be either CPU or network if that happens only when
>>        crossing a certain amount of players/load
>> 
>>        Marco Padovan
>>        Chief Technical Officer
>>        http://www.hiperz.com
>> 
>> 
>>        On Sun, Nov 24, 2013 at 3:55 PM, arnold lam
>>        <[email protected] <mailto:[email protected]>> wrote:
>> 
>>            Yes I have been running Ubuntu 12.04 since I have s tarted
>>            this server.
>>            Also, I made it run on 32 tick. My server simply cannot
>>            handle 64 tick. But I can handle 32 tick perfectly.
>> 
>> 
>>            
>> ------------------------------------------------------------------------
>>            Date: Sun, 24 Nov 2013 15:51:59 +0100
>> 
>>            From: [email protected] <mailto:[email protected]>
>>            To: [email protected]
>>            <mailto:[email protected]>
>>            Subject: Re: [Csgo_servers] Huge loss problem
>> 
>>            As, that should never ever go below 64 or 128 (based on
>>            the tickrate your are using) for long time...
>> 
>>            Make sure you server is properly setup to handle that
>>            load... where you running it on ubuntu 12.04 even while
>>            you were hosting at home?
>> 
>>            Marco Padovan
>>            Chief Technical Officer
>>            http://www.hiperz.com <http://www.hiperz.com/>
>> 
>> 
>>            On Sun, Nov 24, 2013 at 3:48 PM, arnold lam
>>            <[email protected] <mailto:[email protected]>>
>>            wrote:
>> 
>>                The SV is the value that counts the tickrate in
>>                net_graph 1. If it is throttled, what should I do to
>>                reduce this lag/choke?
>>                Thanks.
>> 
>>                
>> ------------------------------------------------------------------------
>>                Date: Sun, 24 Nov 2013 15:31:04 +0100
>>                From: [email protected] <mailto:[email protected]>
>>                To: [email protected]
>>                <mailto:[email protected]>
>>                Subject: Re: [Csgo_servers] Huge loss problem
>> 
>> 
>>                Hi,
>> 
>>                you should test also the upload... there are some
>>                datacenters around that selle connection with
>>                throttled upload speed to outside destinations and
>>                untrotthled downloads
>> 
>>                What do you mean with: "SV barely drops lower than 30" ?
>> 
>>                Marco Padovan
>>                Chief Technical Officer
>>                http://www.hiperz.com
>> 
>> 
>>                On Sun, Nov 24, 2013 at 2:29 PM, arnold lam
>>                <[email protected]
>>                <mailto:[email protected]>> wrote:
>> 
>>                    Hi everyone,
>> 
>>                    Recently I have rented a dedicated server in a
>>                    datacenter. Before I host my servers at home
>>                    without any loss problem.
>>                    However after switching to the new dedicated
>>                    server, packet loss will happen when the server is
>>                    filled with players.
>> 
>>                    I host a 45 slot zombie escape server. With a
>>                    100mbps full duplex connection.
>> 
>>                    Here are some specs of my server:
>>                    Ubuntu 12.04
>>                    8GB RAM
>>                    E3-1275v2
>>                    100Mbps port
>> 
>>                    Something that I know is according to iftop, when
>>                    it reaches 13.5Mb(megabit), server will start to
>>                    have loss and choke.
>>                    Loss goes above 50% which makes gameplay impossible.
>>                    I have contacted the support and they said its not
>>                    their problem.
>>                    I can download a 100MB file in 10 seconds, 100mbps
>>                    seems legit and they have tested the upload speed
>>                    for me. Both working.
>>                    SV barely drops lower than 30.
>> 
>>                    My rate settings:
>>                    sv_minrate 25000
>>                    sv_maxrate 100000
>>                    net_splitpacket_maxrate 75000
>> 
>> 
>> 
>> 
>> 
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