While we are on the topic "Is it still a bug?", maybe we can talk about the
-nobots option which allow you players to see enemies on their radar
through smokes ?


2016-02-01 15:15 GMT+01:00 whocodes <[email protected]>:

> I still wouldn't look at this as a bug anyways. As far as I can tell this
> on the ground thing is the new "T-pose" (standing straight with the arms
> spread apart) that we've been used to seeing Valve playermodels do without
> weapons for years. They just happened to make that position on the ground
> for these new set of models they released.
>
> On Jan 31, 2016, at 11:13 PM, Matthias InstantMuffin Kollek <
> [email protected]> wrote:
>
> More or less. You misunderstood the annotation I made regarding community
> servers. It's irrelevant whether or not this happens on an official server
> or a community vanilla setup (topic being the definition of a "bug").
> I'd like to point out that I could not reproduce this under normal
> circumstances. Circumstances being, set up a local server with no bots,
> enabling cheats, switching to thirdperson, setting the convar, dropping all
> weapons. But to be fair, no one has done this to themselves in a
> thirdperson perspective, it seems.
>
> What Niko is basically saying, based on what sourcemod does (memory
> hacking):
> "I'm pseudo-randomly accessing an application's memory, modifying it at my
> own will. Now something in the application broke. That's a bug."
>
> On 01.02.2016 04:07, Don Park wrote:
>
> As a clarification, what "InstantMuffin" is basically saying is this.
>
> It's not used within the parameters of the normal/competitive game
> itself.  You don't see it being used in Competitive, Casual, Deathmatch,
> etc.  Therefore, it's not really 100% a bug as the game functions within
> the parameters its originally designed in.
>
> Now for mods and such they did give us a new cvar that we can use to drop
> the knife, but it's not a clean implementation yet (as you can see, there
> is no "no weapon" model available at the moment, therefore it defaults to
> the model lying on the ground).
>
> It's something that they should look into fixing/updating, but I wouldn't
> say this is a particularly important fix as there's more important issues
> to tackle.  But hey that's my two cents.
>
> - Don
>
>
> On Mon, Feb 1, 2016 at 12:01 PM, lay295 <[email protected]> wrote:
>
>> On a local server where I invite my friends the bug does happen, same
>> with a
>> remote vanilla server without sourcemod. Also on reddit when the update
>> went
>> live there are tons of people who don't even know about sourcemod that
>> mentioned it, a lot of people in their own local server aswell.
>>
>>
>> https://www.reddit.com/r/GlobalOffensive/comments/4313nk/glitch_with_the_new_update_when_you_dont_have_a/?ref=search_posts
>>
>> https://www.reddit.com/r/GlobalOffensive/comments/43b62m/mp_drop_knife_enable_1_is_great/
>>
>> https://www.reddit.com/r/GlobalOffensive/comments/432af3/playing_around_with_the_new_knife_drop_command/
>>
>> https://www.reddit.com/r/GlobalOffensive/comments/431f3w/reproducible_bug_from_knife_drop_patch/
>>
>> https://www.reddit.com/r/GlobalOffensive/comments/436osj/bug_with_dropping_knife_this_will_be_interesting/
>>
>> There's like 10 more threads but don't really wanna link them all, it's
>> very
>> clearly a glitch reproducible on a vanilla server with a convar valve set.
>>
>>
>>
>> --
>> View this message in context:
>> http://csgo-servers.1073505.n5.nabble.com/s-the-following-bug-fixed-tp11342p11371.html
>> Sent from the CSGO_Servers mailing list archive at Nabble.com
>> <http://nabble.com>.
>>
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>
>
>
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